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Help
Searched
refs:WaitForIdle
(Results
1 - 9
of
9
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H
A
D
render_data_store_default_gpu_resource_data_copy.cpp
49
device_.
WaitForIdle
();
in PostRenderBackend()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_device.h
218
virtual void
WaitForIdle
() = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
device.cpp
501
WaitForIdle
();
in CreateSwapchainImpl()
665
WaitForIdle
();
in DestroySwapchainImpl()
H
A
D
gpu_resource_manager.cpp
1928
device_.
WaitForIdle
();
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
device_vk.h
109
void
WaitForIdle
() override;
H
A
D
device_vk.cpp
672
WaitForIdle
();
in ~DeviceVk()
1169
void DeviceVk::
WaitForIdle
()
in WaitForIdle()
function in __anon9709::DeviceVk
1173
PLUGIN_LOG_D("Device -
WaitForIdle
");
in WaitForIdle()
1176
PLUGIN_LOG_E("Device
WaitForIdle
can only called when render backend is not running");
in WaitForIdle()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.h
106
void
WaitForIdle
() override;
H
A
D
device_gles.cpp
1144
WaitForIdle
();
in ~DeviceGLES()
1294
void DeviceGLES::
WaitForIdle
()
1301
PLUGIN_LOG_D("Device -
WaitForIdle
");
1304
PLUGIN_LOG_E("Device
WaitForIdle
can only called when render backend is not running");
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_context.cpp
361
device_->
WaitForIdle
();
in ~RenderContext()
Completed in 12 milliseconds