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Searched refs:WRITE_ACCESS_FLAGS (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp216 static constexpr uint32_t WRITE_ACCESS_FLAGS = CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | member
1496 const bool writeTarget = (prevStateRb.accessFlags & WRITE_ACCESS_FLAGS);
1536 if ((prevStateRb.accessFlags != dstState.accessFlags) || (prevStateRb.accessFlags & WRITE_ACCESS_FLAGS)) {

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