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Searched refs:Vector5F (Results 1 - 23 of 23) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/geometry/ng/
H A Dvector.h82 struct Vector5F { struct
83 Vector5F(float xF, float yF, float zF, float wF, float vF) : x(xF), y(yF), z(zF), w(wF), v(vF) {} in Vector5F() function
85 bool operator==(const Vector5F& other) const in operator ==()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Ddate_time_animation_controller.cpp38 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0, 0)); in PlayTitleInAnimation()
42 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0 - SEMI_CIRCLE_ANGEL, 0)); in PlayTitleInAnimation()
55 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0 - SEMI_CIRCLE_ANGEL, 0)); in PlayTitleOutAnimation()
59 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0, 0)); in PlayTitleOutAnimation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/shared_overlay/
H A Dshared_transition_effect.cpp133 std::optional<Vector5F> srcRotate; in CreateTranslateAnimation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_property.h182 ACE_DEFINE_PROPERTY_GROUP_ITEM(TransformRotate, Vector5F);
H A Drender_context.h527 ACE_DEFINE_PROPERTY_FUNC_WITH_GROUP(Transform, TransformRotate, Vector5F);
782 virtual void OnTransformRotateUpdate(const Vector5F& value) {} in OnTransformRotateUpdate()
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dview_abstract.h261 static void SetRotate(const NG::Vector5F &value);
529 static void SetRotate(FrameNode* frameNode, const NG::Vector5F& value);
721 static NG::Vector5F GetRotate(FrameNode* frameNode);
H A Dinspector.cpp540 Vector5F defRotate = Vector5F(0.0, 0.0, 0.0, 0.0, 0.0); in GetRectangleById()
541 Vector5F rotate = renderContext->GetTransformRotateValue(defRotate); in GetRectangleById()
H A Dview_abstract.cpp1694 void ViewAbstract::SetRotate(const NG::Vector5F& value) in SetRotate()
1702 void ViewAbstract::SetRotate(FrameNode *frameNode, const NG::Vector5F& value) in SetRotate()
4256 NG::Vector5F ViewAbstract::GetRotate(FrameNode* frameNode) in GetRotate()
4258 NG::Vector5F defaultVector = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; in GetRotate()
H A Dview_abstract_model_ng.h636 ViewAbstract::SetRotate(NG::Vector5F(x, y, z, angle, perspective));
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
H A Dwindow_pattern.cpp288 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in BuildAnimateNode()
292 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, ROTATION_ANGLE, 0.0f)); in BuildAnimateNode()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_pattern.cpp1321 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowArrowRotateAnimation()
1326 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, SEMI_CIRCLE_ANGEL, 0.0f)); in ShowArrowRotateAnimation()
1374 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowStackExpandDisappearAnimation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/menu_item/
H A Dmenu_item_pattern.cpp484 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowEmbeddedExpandMenu()
498 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, SEMI_CIRCLE_ANGEL, 0.0f)); in ShowEmbeddedExpandMenu()
540 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in HideEmbeddedExpandMenu()
/foundation/arkui/ace_engine/test/unittest/core/render/
H A Drender_property_test_ng.cpp54 const NG::Vector5F VECTOR_5F_TEST = { 20.0f, 40.0f, 60.0f, 80.0f, 0.0f };
/foundation/arkui/ace_engine/test/unittest/core/pattern/text/
H A Dtext_testfive_ng.cpp1355 renderContext->UpdateTransformRotate(Vector5F(0, 0, 0, 0, 0)); in HWTEST_F()
1358 renderContext->UpdateTransformRotate(Vector5F(10, 0, 0, 0, 0)); in HWTEST_F()
1361 renderContext->UpdateTransformRotate(Vector5F(0, 10, 0, 0, 0)); in HWTEST_F()
1364 renderContext->UpdateTransformRotate(Vector5F(0, 0, 0, 0, 10)); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/drag_drop/
H A Ddrag_drop_manager.cpp2008 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, props[i].first, 0.0f); in UpdateGatherNodeAttr()
/foundation/arkui/ace_engine/test/unittest/core/base/
H A Dview_abstract_test_ng.cpp872 Vector5F scale(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F()
923 Vector5F scale(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F()
H A Dview_abstract_test_ng_new.cpp213 Vector5F scales(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.h459 void OnTransformRotateUpdate(const Vector5F& value) override;
H A Drosen_render_context.cpp1822 void RosenRenderContext::OnTransformRotateUpdate(const Vector5F& rotate) in OnTransformRotateUpdate()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Doverlay_manager.cpp5905 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 90.0f, 0.0f); in HandleUIExtNodeAngle()
5914 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 180.0f, 0.0f); in HandleUIExtNodeAngle()
5925 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 270.0f, 0.0f); in HandleUIExtNodeAngle()
6506 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f); in RemoveGatherNodeWithAnimation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/event/
H A Ddrag_event.cpp1977 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f); in CreateImageNode()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dbase_text_select_overlay.cpp1056 Vector5F rotateIdentity(0.0f, 0.0f, 0.0f, 0.0f, 0.0f); in CheckHasTransformAttr()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_common_modifier.cpp2228 ViewAbstract::SetRotate(frameNode, NG::Vector5F(xDirection, yDirection, zDirection, angle, perspective)); in SetRotate()
2256 ViewAbstract::SetRotate(frameNode, NG::Vector5F(xDirection, yDirection, zDirection, angle, perspective)); in SetRotateWithoutTransformCenter()
2265 frameNode, NG::Vector5F(rotate.xDirection, rotate.yDirection, rotate.zDirection, 0.0, rotate.perspective)); in ResetRotate()

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