/foundation/arkui/ace_engine/frameworks/base/geometry/ng/ |
H A D | vector.h | 82 struct Vector5F { struct 83 Vector5F(float xF, float yF, float zF, float wF, float vF) : x(xF), y(yF), z(zF), w(wF), v(vF) {} in Vector5F() function 85 bool operator==(const Vector5F& other) const in operator ==()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/ |
H A D | date_time_animation_controller.cpp | 38 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0, 0)); in PlayTitleInAnimation() 42 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0 - SEMI_CIRCLE_ANGEL, 0)); in PlayTitleInAnimation() 55 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0 - SEMI_CIRCLE_ANGEL, 0)); in PlayTitleOutAnimation() 59 renderContext->UpdateTransformRotate(Vector5F(0, 0, 1, 0, 0)); in PlayTitleOutAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/shared_overlay/ |
H A D | shared_transition_effect.cpp | 133 std::optional<Vector5F> srcRotate; in CreateTranslateAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/ |
H A D | render_property.h | 182 ACE_DEFINE_PROPERTY_GROUP_ITEM(TransformRotate, Vector5F);
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H A D | render_context.h | 527 ACE_DEFINE_PROPERTY_FUNC_WITH_GROUP(Transform, TransformRotate, Vector5F); 782 virtual void OnTransformRotateUpdate(const Vector5F& value) {} in OnTransformRotateUpdate()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | view_abstract.h | 261 static void SetRotate(const NG::Vector5F &value); 529 static void SetRotate(FrameNode* frameNode, const NG::Vector5F& value); 721 static NG::Vector5F GetRotate(FrameNode* frameNode);
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H A D | inspector.cpp | 540 Vector5F defRotate = Vector5F(0.0, 0.0, 0.0, 0.0, 0.0); in GetRectangleById() 541 Vector5F rotate = renderContext->GetTransformRotateValue(defRotate); in GetRectangleById()
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H A D | view_abstract.cpp | 1694 void ViewAbstract::SetRotate(const NG::Vector5F& value) in SetRotate() 1702 void ViewAbstract::SetRotate(FrameNode *frameNode, const NG::Vector5F& value) in SetRotate() 4256 NG::Vector5F ViewAbstract::GetRotate(FrameNode* frameNode) in GetRotate() 4258 NG::Vector5F defaultVector = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; in GetRotate()
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H A D | view_abstract_model_ng.h | 636 ViewAbstract::SetRotate(NG::Vector5F(x, y, z, angle, perspective));
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/ |
H A D | window_pattern.cpp | 288 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in BuildAnimateNode() 292 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, ROTATION_ANGLE, 0.0f)); in BuildAnimateNode()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/ |
H A D | menu_pattern.cpp | 1321 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowArrowRotateAnimation() 1326 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, SEMI_CIRCLE_ANGEL, 0.0f)); in ShowArrowRotateAnimation() 1374 subImageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowStackExpandDisappearAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/menu_item/ |
H A D | menu_item_pattern.cpp | 484 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in ShowEmbeddedExpandMenu() 498 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, SEMI_CIRCLE_ANGEL, 0.0f)); in ShowEmbeddedExpandMenu() 540 imageContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); in HideEmbeddedExpandMenu()
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/foundation/arkui/ace_engine/test/unittest/core/render/ |
H A D | render_property_test_ng.cpp | 54 const NG::Vector5F VECTOR_5F_TEST = { 20.0f, 40.0f, 60.0f, 80.0f, 0.0f };
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/foundation/arkui/ace_engine/test/unittest/core/pattern/text/ |
H A D | text_testfive_ng.cpp | 1355 renderContext->UpdateTransformRotate(Vector5F(0, 0, 0, 0, 0)); in HWTEST_F() 1358 renderContext->UpdateTransformRotate(Vector5F(10, 0, 0, 0, 0)); in HWTEST_F() 1361 renderContext->UpdateTransformRotate(Vector5F(0, 10, 0, 0, 0)); in HWTEST_F() 1364 renderContext->UpdateTransformRotate(Vector5F(0, 0, 0, 0, 10)); in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/drag_drop/ |
H A D | drag_drop_manager.cpp | 2008 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, props[i].first, 0.0f); in UpdateGatherNodeAttr()
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/foundation/arkui/ace_engine/test/unittest/core/base/ |
H A D | view_abstract_test_ng.cpp | 872 Vector5F scale(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F() 923 Vector5F scale(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F()
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H A D | view_abstract_test_ng_new.cpp | 213 Vector5F scales(1.0f, 1.0f, 2.0f, 2.0f, 0.0f); in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_render_context.h | 459 void OnTransformRotateUpdate(const Vector5F& value) override;
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H A D | rosen_render_context.cpp | 1822 void RosenRenderContext::OnTransformRotateUpdate(const Vector5F& rotate) in OnTransformRotateUpdate()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/ |
H A D | overlay_manager.cpp | 5905 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 90.0f, 0.0f); in HandleUIExtNodeAngle() 5914 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 180.0f, 0.0f); in HandleUIExtNodeAngle() 5925 NG::Vector5F rotate(0.0f, 0.0f, 1.0f, 270.0f, 0.0f); in HandleUIExtNodeAngle() 6506 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f); in RemoveGatherNodeWithAnimation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/event/ |
H A D | drag_event.cpp | 1977 Vector5F rotate = Vector5F(0.0f, 0.0f, 1.0f, 0.0f, 0.0f); in CreateImageNode()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/ |
H A D | base_text_select_overlay.cpp | 1056 Vector5F rotateIdentity(0.0f, 0.0f, 0.0f, 0.0f, 0.0f); in CheckHasTransformAttr()
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_common_modifier.cpp | 2228 ViewAbstract::SetRotate(frameNode, NG::Vector5F(xDirection, yDirection, zDirection, angle, perspective)); in SetRotate() 2256 ViewAbstract::SetRotate(frameNode, NG::Vector5F(xDirection, yDirection, zDirection, angle, perspective)); in SetRotateWithoutTransformCenter() 2265 frameNode, NG::Vector5F(rotate.xDirection, rotate.yDirection, rotate.zDirection, 0.0, rotate.perspective)); in ResetRotate()
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