Searched refs:VEC3 (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_util.cpp | 339 } else if (dataType == "VEC3") { in GetDataType() 340 out = DataType::VEC3; in GetDataType() 506 case DataType::VEC3: in GetDataType() 507 return "VEC3"; in GetDataType() 670 case DataType::VEC3: in GetComponentsCount() 741 constexpr const DataType NORMAL_DATA_TYPES[] = { DataType::VEC3 }; 743 constexpr const DataType POSITION_DATA_TYPES[] = { DataType::VEC3 }; 750 constexpr const DataType COLOR_DATA_TYPES[] = { DataType::VEC3, DataType::VEC4 }; 792 { "NORMAL accessor must use VEC3.", "NORMAL accessor must use FLOAT." }, 793 { "POSITION accessor must use VEC3 [all...] |
H A D | gltf2_data_structures.h | 114 enum class DataType : int { INVALID, SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 }; member in GLTF2::AttributeType::RenderMode::DataType
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H A D | gltf2_exporter.cpp | 770 accessor.type = DataType::VEC3; in AnimationOutput()
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