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Searched refs:UpdateSessionState (Results 1 - 11 of 11) sorted by relevance

/foundation/window/window_manager/window_scene/test/unittest/
H A Dsub_session_test.cpp220 subSession_->UpdateSessionState(SessionState::STATE_ACTIVE); in HWTEST_F()
238 subSession_->UpdateSessionState(SessionState::STATE_INACTIVE); in HWTEST_F()
257 subSession_->UpdateSessionState(SessionState::STATE_INACTIVE); in HWTEST_F()
H A Dscene_session_lifecycle_test.cpp102 sceneSession->UpdateSessionState(SessionState::STATE_DISCONNECT); in HWTEST_F()
284 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
376 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
380 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
495 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
500 sceneSession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
H A Dsession_lifecycle_test.cpp629 * @tc.desc: UpdateSessionState
636 session_->UpdateSessionState(state); in HWTEST_F()
H A Dsession_test.cpp180 session_->UpdateSessionState(SessionState::STATE_FOREGROUND); in HWTEST_F()
227 session_->UpdateSessionState(SessionState::STATE_ACTIVE); in HWTEST_F()
H A Dscene_session_test2.cpp1075 scensession->UpdateSessionState(SessionState::STATE_CONNECT); in HWTEST_F()
/foundation/window/window_manager/window_scene/session/host/src/
H A Dmain_session.cpp79 session->UpdateSessionState(SessionState::STATE_ACTIVE); in Reconnect()
82 session->UpdateSessionState(SessionState::STATE_BACKGROUND); in Reconnect()
H A Dextension_session.cpp447 UpdateSessionState(SessionState::STATE_INACTIVE); in Background()
455 UpdateSessionState(SessionState::STATE_BACKGROUND); in Background()
H A Dsession.cpp483 void Session::UpdateSessionState(SessionState state) in UpdateSessionState() function in OHOS::Rosen::Session
1019 UpdateSessionState(SessionState::STATE_CONNECT); in ConnectInner()
1112 UpdateSessionState(SessionState::STATE_CONNECT); in Reconnect()
1128 UpdateSessionState(SessionState::STATE_FOREGROUND); in Foreground()
1203 UpdateSessionState(SessionState::STATE_INACTIVE); in Background()
1213 UpdateSessionState(SessionState::STATE_BACKGROUND); in Background()
1245 UpdateSessionState(SessionState::STATE_BACKGROUND); in Disconnect()
1246 UpdateSessionState(SessionState::STATE_DISCONNECT); in Disconnect()
1302 UpdateSessionState(SessionState::STATE_ACTIVE); in SetActive()
1307 UpdateSessionState(SessionStat in SetActive()
[all...]
H A Dscene_session.cpp184 UpdateSessionState(SessionState::STATE_FOREGROUND); in ReconnectInner()
189 UpdateSessionState(SessionState::STATE_BACKGROUND); in ReconnectInner()
436 session->UpdateSessionState(SessionState::STATE_ACTIVE); in UpdateActiveStatus()
441 session->UpdateSessionState(SessionState::STATE_INACTIVE); in UpdateActiveStatus()
3186 void SceneSession::UpdateSessionState(SessionState state) in UpdateSessionState() function in SceneSession
3188 Session::UpdateSessionState(state); in UpdateSessionState()
/foundation/window/window_manager/window_scene/session/host/include/
H A Dsession.h518 virtual void UpdateSessionState(SessionState state);
H A Dscene_session.h400 void UpdateSessionState(SessionState state) override;

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