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Help
Searched
refs:UnmapBuffer
(Results
1 - 25
of
25
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_material_objects.cpp
121
gpuResourceMgr.
UnmapBuffer
(ubos_.mesh.GetHandle());
in UpdateMeshBuffer()
151
gpuResourceMgr.
UnmapBuffer
(ubos_.submeshSkin.GetHandle());
in UpdateSkinBuffer()
190
gpuResourceMgr.
UnmapBuffer
(ubos_.mat.GetHandle());
in UpdateMaterialBuffers()
191
gpuResourceMgr.
UnmapBuffer
(ubos_.matTransform.GetHandle());
in UpdateMaterialBuffers()
192
gpuResourceMgr.
UnmapBuffer
(ubos_.userMat.GetHandle());
in UpdateMaterialBuffers()
H
A
D
render_node_default_lights.cpp
153
gpuResourceMgr.
UnmapBuffer
(lightBufferHandle_.GetHandle());
in ExecuteFrame()
H
A
D
render_node_morph.cpp
194
gpuResourceMgr.
UnmapBuffer
(morphTargetBufferHandle_.GetHandle());
in UpdateWeightsAndTargets()
H
A
D
render_node_default_camera_controller.cpp
893
gpuResourceMgr.
UnmapBuffer
(uboHandles_.generalData.GetHandle());
in UpdateGeneralUniformBuffer()
906
gpuResourceMgr.
UnmapBuffer
(uboHandles_.postProcess.GetHandle());
in UpdatePostProcessUniformBuffer()
968
gpuResourceMgr.
UnmapBuffer
(uboHandles_.environment.GetHandle());
in UpdateEnvironmentUniformBuffer()
994
gpuResourceMgr.
UnmapBuffer
(uboHandles_.fog.GetHandle());
in UpdateFogUniformBuffer()
1054
gpuResourceMgr.
UnmapBuffer
(uboHandles_.light.GetHandle());
in UpdateLightBuffer()
H
A
D
render_node_default_cameras.cpp
205
gpuResMgr.
UnmapBuffer
(resHandle_.GetHandle());
in ExecuteFrame()
H
A
D
render_node_camera_single_post_process.cpp
549
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_camera_cubemap.cpp
471
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_default_material_deferred_shading.cpp
544
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_default_shadow_render_slot.cpp
688
gpuResourceMgr.
UnmapBuffer
(uboHandles_.generalData.GetHandle());
in UpdateGeneralDataUniformBuffers()
/foundation/graphic/surface_lite/frameworks/
H
A
D
buffer_manager.h
86
void
UnmapBuffer
(SurfaceBufferImpl& buffer) const;
H
A
D
buffer_client_producer.cpp
112
manager->
UnmapBuffer
(*buffer);
in FlushBuffer()
138
manager->
UnmapBuffer
(*buffer);
in Cancel()
H
A
D
buffer_manager.cpp
251
void BufferManager::
UnmapBuffer
(SurfaceBufferImpl& buffer) const
in UnmapBuffer()
function in OHOS::BufferManager
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_staging.cpp
71
gpuResourceMgr.
UnmapBuffer
(ref.dstHandle.GetHandle());
in CopyHostDirectlyToBuffer()
96
gpuResourceMgr.
UnmapBuffer
(ref.dstHandle.GetHandle());
in CopyHostDirectlyToBuffer()
H
A
D
render_node_bloom.cpp
160
gpuResourceMgr.
UnmapBuffer
(postProcessUbo_.GetHandle());
in UpdatePostProcessData()
H
A
D
render_node_default_acceleration_structure_staging.cpp
151
gpuResourceMgr.
UnmapBuffer
(dstHandle);
in ExecuteFrameProcessInstanceData()
H
A
D
render_staging.cpp
318
gpuResourceMgr.
UnmapBuffer
(ref.srcHandle.GetHandle());
626
gpuResourceMgr.
UnmapBuffer
(additionalCopyBuffer_.handle.GetHandle());
in ClearImages()
H
A
D
render_node_shader_passes_generic.cpp
143
gpuResourceMgr.
UnmapBuffer
(uboData_.handle.GetHandle());
in ExecuteFrame()
H
A
D
render_node_mip_chain_post_process.cpp
262
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_single_post_process.cpp
472
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdateGlobalPostProcessUbo()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_gpu_resource_manager.h
44
* (except WaitForIdleAndDestroyGpuResources, MapBuffer, and
UnmapBuffer
are not internally synchronized)
295
virtual void
UnmapBuffer
(const RenderHandleReference& handle) const = 0;
541
virtual void
UnmapBuffer
(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
307
void
UnmapBuffer
(const RenderHandleReference& handle) const override;
311
void
UnmapBuffer
(const RenderHandle& handle) const;
615
void
UnmapBuffer
(const RenderHandle& handle) const override;
H
A
D
gpu_resource_manager.cpp
1877
void GpuResourceManager::
UnmapBuffer
(const RenderHandle& handle) const
1894
PLUGIN_LOG_E("RENDER_VALIDATION: invalid pointer with mappable GPU buffer
UnmapBuffer
");
1903
void GpuResourceManager::
UnmapBuffer
(const RenderHandleReference& handle) const
1905
return
UnmapBuffer
(handle.GetHandle());
2567
void RenderNodeGpuResourceManager::
UnmapBuffer
(const RenderHandle& handle) const
2569
gpuResourceMgr_.
UnmapBuffer
(handle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_post_process_util.cpp
915
gpuResourceMgr.
UnmapBuffer
(ubos_.postProcess.GetHandle());
in UpdatePostProcessData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
989
gpuResourceManager.
UnmapBuffer
(stagingBuffer_);
in Initialize()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1502
gpuResourceManager.
UnmapBuffer
(bufferHandle);
in ImportTexture()
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