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Searched refs:TransformWithPerspDiv (Results 1 - 5 of 5) sorted by relevance

/foundation/window/window_manager/utils/test/unittest/
H A Dwm_math_test.cpp101 * @tc.name: TransformWithPerspDiv
107 HWTEST_F(WmMathTest, TransformWithPerspDiv, Function | SmallTest | Level2) in HWTEST_F()
111 auto result = TransformWithPerspDiv(vec, mat, 0.5); in HWTEST_F()
117 result = TransformWithPerspDiv(vec, mat, 0); in HWTEST_F()
/foundation/window/window_manager/utils/include/
H A Dwindow_helper.h441 TransformHelper::Vector3 a = TransformHelper::TransformWithPerspDiv( in TransformRect()
443 TransformHelper::Vector3 b = TransformHelper::TransformWithPerspDiv( in TransformRect()
445 TransformHelper::Vector3 c = TransformHelper::TransformWithPerspDiv( in TransformRect()
447 TransformHelper::Vector3 d = TransformHelper::TransformWithPerspDiv( in TransformRect()
462 TransformHelper::Vector3 a = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(0, 0, 0), in CalculateHotZoneScale()
464 TransformHelper::Vector3 b = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(1, 0, 0), in CalculateHotZoneScale()
466 TransformHelper::Vector3 c = TransformHelper::TransformWithPerspDiv(TransformHelper::Vector3(0, 1, 0), in CalculateHotZoneScale()
H A Dwm_math.h238 Vector3 TransformWithPerspDiv(const Vector3& vec, const Matrix4& mat, float w = 1.0f);
/foundation/window/window_manager/utils/src/
H A Dwm_math.cpp325 Vector3 TransformWithPerspDiv(const Vector3& vec, const Matrix4& mat, float w) in TransformWithPerspDiv() function
351 Vector3 start = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint()
354 Vector3 end = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint()
/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/
H A Dwindowutilmath_fuzzer.cpp168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2()

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