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Searched refs:Texture (Results 1 - 18 of 18) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
H A Dtexture.h25 class ACE_EXPORT Texture : public Resource { class
26 DECLARE_ACE_TYPE(Texture, Resource);
30 Texture(const WeakPtr<PipelineBase>& context, ErrorCallback&& onError) in Texture() function in OHOS::Ace::Texture
32 ~Texture() override;
H A Dtexture.cpp30 Texture::~Texture() in ~Texture()
58 void Texture::Create(const std::function<void(int64_t)>& onCreate) in Create()
76 void Texture::CreateTexture(const std::function<void(int64_t)>& onCreate) in CreateTexture()
104 void Texture::OnRefresh(const std::string& param) in OnRefresh()
111 void Texture::OnSize(int64_t textureId, int32_t textureWidth, int32_t textureHeight) in OnSize()
/foundation/arkui/ace_engine/frameworks/core/components/video/
H A Dvideo_element_v2.h38 RefPtr<Component> FireFullscreen(bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture);
39 RefPtr<Component> FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture);
H A Dvideo_component.h37 using FullscreenEvent = std::function<RefPtr<Component>(bool, const WeakPtr<Player>&, const WeakPtr<Texture>&)>;
39 using MediaFullscreenEvent = std::function<RefPtr<Component>(bool, bool, const WeakPtr<Texture>&)>;
310 void SetTexture(const WeakPtr<Texture>& texture) in SetTexture()
315 WeakPtr<Texture> GetTexture() const in GetTexture()
378 WeakPtr<Texture> texture_;
H A Dvideo_element.h51 using FullscreenEvent = std::function<RefPtr<Component>(bool, const WeakPtr<Player>&, const WeakPtr<Texture>&)>;
53 using MediaFullscreenEvent = std::function<RefPtr<Component>(bool, bool, const WeakPtr<Texture>&)>;
87 RefPtr<Texture> texture_;
H A Dvideo_element_v2.cpp37 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
83 RefPtr<Component> VideoElementV2::FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture) in FireFullscreen()
195 [weak = AceType::WeakClaim(this)](bool fullscreen, bool isPlaying, const WeakPtr<Texture>& texture) { in SetNewComponent()
207 const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) { in SetNewComponent()
H A Dvideo_element.cpp980 texture_ = AceType::MakeRefPtr<Texture>(context_, errorCallback); in CreatePlatformResource()
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/
H A Drender_frame_buffer.h36 IMAGE_EFFECT_EXPORT RenderTexturePtr Texture() const;
H A Drender_frame_buffer.cpp52 RenderTexturePtr RenderFrameBuffer::Texture() const in Texture() function in OHOS::Media::Effect::RenderFrameBuffer
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_video.h41 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture);
H A Ddom_video.cpp31 const WeakPtr<Texture>& texture) { in DOMVideo()
213 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
/foundation/arkui/ace_engine/frameworks/core/components/camera/
H A Dcamera_element.h98 RefPtr<Texture> texture_;
H A Dcamera_element.cpp428 texture_ = AceType::MakeRefPtr<Texture>(context_, errorCallback); in CreateTexture()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h55 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Texture>> textures;
H A Dgltf2_data_structures.h361 struct Texture { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode
373 Texture* texture { nullptr };
H A Dgltf2_exporter.cpp406 vector<unique_ptr<Texture>> GenerateGltfTextures( in GenerateGltfTextures()
409 vector<unique_ptr<Texture>> textureArray; in GenerateGltfTextures()
412 auto& exportTexture = textureArray.emplace_back(make_unique<Texture>()); in GenerateGltfTextures()
H A Dgltf2_importer.cpp1180 GLTF2::Texture const& texture, GLTF2::Data const& data, GLTFImportResult const& importResult) in ResolveSampler()
1296 const GLTF2::Texture& texture = *(data.textures[i]); in ResolveReferencedImages()
3175 const GLTF2::Texture& texture = *(data_->textures[i]);
H A Dgltf2_loader.cpp883 auto texture = make_unique<Texture>();
2381 using TextureContainer = vector<unique_ptr<Texture>>;

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