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Searched refs:TRANS_TO_INIT (Results 1 - 13 of 13) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Didle_state.h36 Action action = ret == ErrorCode::SUCCESS ? Action::TRANS_TO_INIT : Action::ACTION_BUTT;
H A Dpreparing_state.h40 nextAction = Action::TRANS_TO_INIT;
H A Dready_state.h42 return {rtv, Action::TRANS_TO_INIT};
H A Dinit_state.h43 Action action = ret == ErrorCode::SUCCESS ? Action::TRANS_TO_INIT : Action::ACTION_BUTT;
H A Dstate.cpp62 {Action::TRANS_TO_INIT, "TRANS_TO_INIT"}, in GetActionName()
152 return {ErrorCode::SUCCESS, Action::TRANS_TO_INIT}; in OnError()
H A Dstate.h60 TRANS_TO_INIT, member in OHOS::Media::Action
H A Dstate_machine.cpp147 case Action::TRANS_TO_INIT: in DoTask()
183 case Action::TRANS_TO_INIT: in ProcAction()
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dpause_state.h63 Action action = (ret == ErrorCode::SUCCESS) ? Action::TRANS_TO_INIT : Action::TRANS_TO_ERROR;
H A Dstate_machine.cpp136 case Action::TRANS_TO_INIT: in DoTask()
167 case Action::TRANS_TO_INIT: in ProcAction()
H A Dstate.h62 TRANS_TO_INIT, member in OHOS::Media::Record::Action
121 {Action::TRANS_TO_INIT, "TRANS_TO_INIT"},
H A Drecording_state.h72 Action action = (ret == ErrorCode::SUCCESS) ? Action::TRANS_TO_INIT : Action::ACTION_BUTT;
H A Drecording_setting_state.h82 Action action = (ret == ErrorCode::SUCCESS) ? Action::TRANS_TO_INIT : Action::TRANS_TO_ERROR;
H A Dstate.cpp118 return {ErrorCode::SUCCESS, Action::TRANS_TO_INIT}; in Reset()

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