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Searched
refs:THROUGH_IN
(Results
1 - 4
of
4
) sorted by relevance
/foundation/distributedhardware/distributed_input/services/state/test/dinpusinkstatetest/
H
A
D
dinput_sink_state_test.cpp
82
DhIdState state = DhIdState::
THROUGH_IN
;
in HWTEST_F()
118
EXPECT_EQ(DhIdState::
THROUGH_IN
, ret);
in HWTEST_F()
/foundation/distributedhardware/distributed_input/services/state/include/
H
A
D
dinput_sink_state.h
34
*
THROUGH_IN
: The state indicates the peripheral takes effect on the local device.
38
THROUGH_IN
= 0,
member in OHOS::DistributedHardware::DistributedInput::DhIdState
/foundation/distributedhardware/distributed_input/services/state/src/
H
A
D
dinput_sink_state.cpp
95
return DhIdState::
THROUGH_IN
;
in GetStateByDhid()
/foundation/distributedhardware/distributed_input/services/sink/sinkmanager/src/
H
A
D
distributed_input_sink_manager.cpp
336
DInputSinkState::GetInstance().RecordDhIds(stopOnCmdDhIds, DhIdState::
THROUGH_IN
, sessionId);
in OnStopRemoteInputDhid()
410
DInputSinkState::GetInstance().RecordDhIds(stopOnCmdDhIds, DhIdState::
THROUGH_IN
, toSinkSessionId);
in OnRelayStopDhidRemoteInput()
Completed in 3 milliseconds