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Help
Searched
refs:StoppedState
(Results
1 - 8
of
8
) sorted by relevance
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H
A
D
stopped_state.h
21
class
StoppedState
: public State {
class
23
explicit
StoppedState
(StateId stateId, PlayExecutor& executor) : State(stateId, "
StoppedState
", executor) {}
in StoppedState()
function in OHOS::Media::StoppedState
25
~
StoppedState
() override = default;
H
A
D
state_machine.cpp
44
AddState(std::make_shared<
StoppedState
>(StateId::STOPPED, executor));
in StateMachine()
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_manage/wifi_controller/
H
A
D
rpt_manager_state_machine.h
107
class
StoppedState
: public State {
class in OHOS::Wifi::RptManagerMachine
109
explicit
StoppedState
(RptManagerMachine *rptManagerMachine);
110
~
StoppedState
() override;
159
StoppedState
*pStoppedState;
H
A
D
rpt_manager_state_machine.cpp
91
pStoppedState = new (std::nothrow)
StoppedState
(this);
in InitRptManagerStates()
447
/* ----------------
StoppedState
---------------- */
448
RptManagerMachine::
StoppedState
::
StoppedState
(RptManagerMachine *rptManagerMachine)
in StoppedState()
function in OHOS::Wifi::RptManagerMachine::StoppedState
449
: State("
StoppedState
"), pRptManagerMachine(rptManagerMachine)
in StoppedState()
452
RptManagerMachine::
StoppedState
::~
StoppedState
()
in ~StoppedState()
455
void RptManagerMachine::
StoppedState
::GoInState()
in GoInState()
457
WIFI_LOGE("
StoppedState
GoInState function.\n");
in GoInState()
461
void RptManagerMachine::
StoppedState
[all...]
/foundation/multimedia/player_framework/services/services/player/server/
H
A
D
player_server_state.h
157
class PlayerServer::
StoppedState
: public PlayerServer::BaseState {
class in OHOS::Media::PlayerServer
159
explicit
StoppedState
(PlayerServer &server) : BaseState(server, "stopped_state") {}
in StoppedState()
function in OHOS::Media::PlayerServer::StoppedState
160
~
StoppedState
() = default;
H
A
D
player_server_state.cpp
475
int32_t PlayerServer::
StoppedState
::Prepare()
in Prepare()
481
int32_t PlayerServer::
StoppedState
::Stop()
in Stop()
487
void PlayerServer::
StoppedState
::HandleStateChange(int32_t newState)
in HandleStateChange()
496
int32_t PlayerServer::
StoppedState
::SetPlayRangeWithMode(int64_t start, int64_t end, PlayerSeekMode mode)
in SetPlayRangeWithMode()
H
A
D
player_server.h
159
class
StoppedState
;
167
std::shared_ptr<
StoppedState
> stoppedState_;
H
A
D
player_server.cpp
91
stoppedState_ = std::make_shared<
StoppedState
>(*this);
in Init()
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