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Searched
refs:SplineValues
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
119
struct
SplineValues
{
struct
313
const auto& p0 = Cast<const
SplineValues
<T>&>(values[interpolation.startIndex]);
in Interpolate()
314
const auto& p1 = Cast<const
SplineValues
<T>&>(values[interpolation.endIndex]);
in Interpolate()
355
auto const p0 = reinterpret_cast<const
SplineValues
<Math::Vec4>*>(&values[interpolation.startIndex]);
in Interpolate()
356
auto const p1 = reinterpret_cast<const
SplineValues
<Math::Vec4>*>(&values[interpolation.endIndex]);
in Interpolate()
387
Cast<const
SplineValues
<float>*>(frameValues.data()), frameValues.size() / sizeof(
SplineValues
<float>));
in AnimateArray()
Completed in 4 milliseconds