Home
last modified time | relevance | path

Searched refs:SplineValues (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp119 struct SplineValues { struct
313 const auto& p0 = Cast<const SplineValues<T>&>(values[interpolation.startIndex]); in Interpolate()
314 const auto& p1 = Cast<const SplineValues<T>&>(values[interpolation.endIndex]); in Interpolate()
355 auto const p0 = reinterpret_cast<const SplineValues<Math::Vec4>*>(&values[interpolation.startIndex]); in Interpolate()
356 auto const p1 = reinterpret_cast<const SplineValues<Math::Vec4>*>(&values[interpolation.endIndex]); in Interpolate()
387 Cast<const SplineValues<float>*>(frameValues.data()), frameValues.size() / sizeof(SplineValues<float>)); in AnimateArray()

Completed in 4 milliseconds