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Searched refs:ShadowType (Results 1 - 25 of 26) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dshadow.h39 enum class ShadowType { class
207 void SetShadowType(ShadowType type) in SetShadowType()
212 ShadowType GetShadowType() const in GetShadowType()
256 ShadowType type_ = ShadowType::COLOR;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h42 enum class ShadowType : uint8_t { class in IRenderDataStoreDefaultLight
96 ShadowType shadowType { ShadowType::PCF };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp211 if (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()
294 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, in RenderSubmeshes()
320 (shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) ? vsmShaders_ : pcfShaders_; in RenderSubmeshes()
557 const bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass()
651 (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) in UpdateCurrentScene()
H A Drender_node_default_shadows_blur.cpp83 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()
128 if (shadowTypes_.shadowType != IRenderDataStoreDefaultLight::ShadowType::VSM) { in ExecuteFrame()
H A Drender_node_default_shadow_render_slot.h106 const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp130 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in GetLightingFlags()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dtext_timer_modifier.cpp149 shadow.SetShadowType(static_cast<ShadowType>(shadowStruct->type)); in SetTextShadow()
H A Dtext_clock_modifier.cpp132 shadow.SetShadowType(static_cast<ShadowType>(shadowStruct->type)); in SetTextShadow()
H A Dnode_span_modifier.cpp381 shadow.SetShadowType(static_cast<ShadowType>(shadowStruct->type)); in SetTextTextShadow()
404 *(shadow + i) = { 0.0f, static_cast<int32_t>(ShadowType::COLOR), Color::TRANSPARENT.GetValue(), 0.0f, 0.0f, in GetTextShadow()
H A Dnode_text_modifier.cpp545 shadow.SetShadowType(static_cast<ShadowType>(shadowStruct->type)); in SetTextTextShadow()
575 *(shadow + i) = { 0.0f, static_cast<int32_t>(ShadowType::COLOR), in GetTextShadow()
/foundation/arkui/ace_engine/interfaces/napi/kits/promptaction/
H A Dprompt_action.cpp299 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow()
303 if (shadowType != static_cast<int32_t>(ShadowType::BLUR)) { in GetToastObjectShadow()
304 shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow()
307 std::clamp(shadowType, static_cast<int32_t>(ShadowType::COLOR), static_cast<int32_t>(ShadowType::BLUR)); in GetToastObjectShadow()
308 shadowProps.SetShadowType(static_cast<ShadowType>(shadowType)); in GetToastObjectShadow()
1080 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetNapiObjectShadow()
1084 if (shadowType != static_cast<int32_t>(ShadowType::BLUR)) { in GetNapiObjectShadow()
1085 shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetNapiObjectShadow()
1088 std::clamp(shadowType, static_cast<int32_t>(ShadowType in GetNapiObjectShadow()
[all...]
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsEnumStyle.js1502 var ShadowType; variable
1503 (function (ShadowType) {
1504 ShadowType[ShadowType["COLOR"] = 0] = "COLOR";
1505 ShadowType[ShadowType["BLUR"] = 1] = "BLUR";
1506 })(ShadowType || (ShadowType = {}));
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/span/
H A Dtlv_util.cpp152 ShadowType type = static_cast<ShadowType>(ReadInt32(buff, cursor)); in ReadTextShadow()
/foundation/arkui/ace_engine/test/unittest/core/pattern/text_clock/
H A Dtext_clock_test_ng.cpp150 shadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
161 errShadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
522 shadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/drag_drop/
H A Ddrag_drop_func_wrapper.cpp415 arkExtraInfoJson->Put("shadow_mask", shadow.GetShadowType() == ShadowType::BLUR); in ParseShadowInfo()
/foundation/arkui/ace_engine/test/unittest/core/pattern/dialog/
H A Ddialog_model_test_ng.cpp726 shadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
1067 shadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
/foundation/arkui/ace_engine/test/unittest/core/rosen/
H A Drosen_render_context_test_new.cpp726 shadow.SetShadowType(ShadowType::COLOR); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp579 IRenderDataStoreDefaultLight::ShadowTypes st { IRenderDataStoreDefaultLight::ShadowType::PCF, in GetRenderShadowTypes()
582 ? IRenderDataStoreDefaultLight::ShadowType::VSM in GetRenderShadowTypes()
583 : IRenderDataStoreDefaultLight::ShadowType::PCF; in GetRenderShadowTypes()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_utils.cpp67 constexpr ShadowType DEFAULT_TEXT_SHADOW_TYPE = ShadowType::COLOR;
H A Darkts_native_common_bridge.cpp2075 { .i32 = static_cast<ArkUI_Int32>(ShadowType::COLOR) }, { .u32 = 0 }, { .i32 = 0 } }; in SetShadow()
2092 std::clamp(shadowType, static_cast<uint32_t>(ShadowType::COLOR), static_cast<uint32_t>(ShadowType::BLUR)); in SetShadow()
/foundation/arkui/ace_engine/frameworks/core/components/box/
H A Drosen_render_box.cpp1417 rsNode->SetShadowMask(shadow.GetShadowType() == ShadowType::BLUR);
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_view_abstract.cpp9320 int32_t type = static_cast<int32_t>(ShadowType::COLOR); in ParseShadowProps()
9322 if (type != static_cast<int32_t>(ShadowType::BLUR)) { in ParseShadowProps()
9323 type = static_cast<int32_t>(ShadowType::COLOR); in ParseShadowProps()
9325 shadow.SetShadowType(static_cast<ShadowType>(type)); in ParseShadowProps()
/foundation/arkui/ace_engine/frameworks/core/components_ng/event/
H A Ddrag_event.cpp2311 arkExtraInfoJson->Put("shadow_mask", shadow.GetShadowType() == ShadowType::BLUR); in ParseShadowInfo()
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_decoration_painter.cpp2930 rsNode->SetShadowMask(shadow.GetShadowType() == ShadowType::BLUR); in PaintShadow()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp4111 rsNode_->SetShadowMask(shadow.GetShadowType() == ShadowType::BLUR);

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