/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/ |
H A D | runtime_shader_builder.cpp | 44 void RuntimeShaderBuilder::SetUniform(const std::string& name, float val) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 46 impl_->SetUniform(name, val); in SetUniform() 49 void RuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 51 impl_->SetUniform(name, x, y); in SetUniform() 54 void RuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y, float z) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 56 impl_->SetUniform(name, x, y, z); in SetUniform() 59 void RuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y, float width, float height) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 61 impl_->SetUniform(name, x, y, width, height); in SetUniform() 64 void RuntimeShaderBuilder::SetUniform(const std::string& name, const float values[], size_t size) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 66 impl_->SetUniform(nam in SetUniform() 69 void RuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix& uniformMatrix33) SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder 74 void RuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix44& uniformMatrix44) SetUniform() function in OHOS::Rosen::Drawing::RuntimeShaderBuilder [all...] |
H A D | runtime_blender_builder.cpp | 32 void RuntimeBlenderBuilder::SetUniform(const std::string& name, float val) in SetUniform() function in OHOS::Rosen::Drawing::RuntimeBlenderBuilder 34 impl_->SetUniform(name, val); in SetUniform()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 71 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 75 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 76 shader->SetUniform("flipH", 1.0f);
in ProcessTransform() 80 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 81 shader->SetUniform("flipV", 1.0f);
in ProcessTransform() 85 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 89 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 90 shader->SetUniform("flipH", 1.0f);
in ProcessTransform() 94 shader->SetUniform("transform", MathUtils::NativePtr(trans));
in ProcessTransform() 95 shader->SetUniform("flip in ProcessTransform() [all...] |
H A D | algorithm_program.cpp | 81 shader_->SetUniform(name.c_str(), value);
in SetInt() 86 shader_->SetUniform(name.c_str(), value);
in SetFloat() 91 shader_->SetUniform(name.c_str(), value);
in SetMat4()
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/effect/ |
H A D | runtime_shader_builder.h | 37 void SetUniform(const std::string& name, float val); 38 void SetUniform(const std::string& name, float x, float y); 39 void SetUniform(const std::string& name, float x, float y, float z); 40 void SetUniform(const std::string& name, float x, float y, float width, float height); 41 void SetUniform(const std::string& name, const float values[], size_t size); 42 void SetUniform(const std::string& name, const Matrix& uniformMatrix33); 43 void SetUniform(const std::string& name, const Matrix44& uniformMatrix44);
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H A D | runtime_blender_builder.h | 34 void SetUniform(const std::string& name, float val);
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/ |
H A D | skia_runtime_shader_builder.h | 49 void SetUniform(const std::string& name, float val) override; 50 void SetUniform(const std::string& name, float x, float y) override; 51 void SetUniform(const std::string& name, float x, float y, float z) override; 52 void SetUniform(const std::string& name, float x, float y, float width, float height) override; 53 void SetUniform(const std::string& name, const float values[], size_t size) override; 54 void SetUniform(const std::string& name, const Matrix& uniformMatrix33) override; 55 void SetUniform(const std::string& name, const Matrix44& uniformMatrix44) override;
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H A D | skia_runtime_shader_builder.cpp | 78 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, float val) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 86 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 94 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y, float z) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 102 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, const float values[], size_t size) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 110 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix& uniformMatrix33) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 119 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, const Matrix44& uniformMatrix44) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder 137 void SkiaRuntimeShaderBuilder::SetUniform(const std::string& name, float x, float y, float width, float height) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeShaderBuilder
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H A D | skia_runtime_blender_builder.cpp | 43 void SkiaRuntimeBlenderBuilder::SetUniform(const std::string& name, float val) in SetUniform() function in OHOS::Rosen::Drawing::SkiaRuntimeBlenderBuilder
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H A D | skia_runtime_blender_builder.h | 41 void SetUniform(const std::string& name, float val) override;
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/impl_interface/ |
H A D | runtime_shader_builder_impl.h | 42 virtual void SetUniform(const std::string& name, float val) = 0; 43 virtual void SetUniform(const std::string& name, float x, float y) = 0; 44 virtual void SetUniform(const std::string& name, float x, float y, float z) = 0; 45 virtual void SetUniform(const std::string& name, float x, float y, float width, float height) = 0; 46 virtual void SetUniform(const std::string& name, const float values[], size_t size) = 0; 47 virtual void SetUniform(const std::string& name, const Matrix& uniformMatrix33) = 0; 48 virtual void SetUniform(const std::string& name, const Matrix44& uniformMatrix44) = 0;
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H A D | runtime_blender_builder_impl.h | 35 virtual void SetUniform(const std::string& name, float val) = 0;
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/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/ |
H A D | ge_magnifier_shader_filter.cpp | 99 builder->SetUniform("iResolution", imageWidth, imageHeight); in MakeMagnifierShader() 101 builder->SetUniform("factor", magnifierPara_->factor_); in MakeMagnifierShader() 102 builder->SetUniform("size", magnifierPara_->width_, magnifierPara_->height_); in MakeMagnifierShader() 103 builder->SetUniform("cornerRadius", magnifierPara_->cornerRadius_); in MakeMagnifierShader() 104 builder->SetUniform("borderWidth", magnifierPara_->borderWidth_); in MakeMagnifierShader() 106 builder->SetUniform("shadowOffset", magnifierPara_->shadowOffsetX_, magnifierPara_->shadowOffsetY_); in MakeMagnifierShader() 107 builder->SetUniform("shadowSize", magnifierPara_->shadowSize_); in MakeMagnifierShader() 108 builder->SetUniform("shadowStrength", magnifierPara_->shadowStrength_); in MakeMagnifierShader() 118 builder->SetUniform("gradientMaskColor1", maskColor1, COLOR_CHANNEL); in MakeMagnifierShader() 119 builder->SetUniform("gradientMaskColor in MakeMagnifierShader() [all...] |
H A D | ge_aibar_shader_filter.cpp | 98 builder->SetUniform("low", aiBarLow_); // aiInvertCoef[0] is low
in MakeBinarizationShader() 99 builder->SetUniform("high", aiBarHigh_); // aiInvertCoef[1] is high
in MakeBinarizationShader() 100 builder->SetUniform("threshold", aiBarThreshold_); // aiInvertCoef[2] is threshold
in MakeBinarizationShader() 101 builder->SetUniform("opacity", aiBarOpacity_); // aiInvertCoef[3] is opacity
in MakeBinarizationShader() 102 builder->SetUniform("saturation", aiBarSaturation_); // aiInvertCoef[4] is saturation
in MakeBinarizationShader()
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H A D | ge_water_ripple_filter.cpp | 79 builder.SetUniform("iResolution", width, height); in ProcessImage() 80 builder.SetUniform("progress", progress_); in ProcessImage() 81 builder.SetUniform("waveCount", static_cast<float>(waveCount_)); in ProcessImage() 82 builder.SetUniform("rippleCenter", rippleCenterX_, rippleCenterY_); in ProcessImage()
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H A D | ge_grey_shader_filter.cpp | 54 builder.SetUniform("coefficient1", greyCoef1_);
in ProcessImage() 55 builder.SetUniform("coefficient2", greyCoef2_);
in ProcessImage()
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H A D | ge_mesa_blur_shader_filter.cpp | 252 builder.SetUniform("coefficient1", greyCoef1_); in ApplyGreyAdjustmentFilter() 253 builder.SetUniform("coefficient2", greyCoef2_); in ApplyGreyAdjustmentFilter() 285 blurBuilder.SetUniform("in_blurOffset", blur.offsets[0], blur.offsets[1]); in DownSampling2X() 297 blurBuilder.SetUniform("in_blurOffset", BLUR_SCALE_1, BLUR_SCALE_1); in DownSampling4X() 305 blurBuilder.SetUniform("in_blurOffset", blur.offsets[0], blur.offsets[1]); in DownSampling4X() 321 blurBuilder.SetUniform("in_blurOffset", BLUR_SCALE_1, BLUR_SCALE_1); in DownSampling8X() 338 blurBuilder.SetUniform("in_blurOffset", blur.offsets[0], blur.offsets[1]); in DownSampling8X() 346 blurBuilder.SetUniform("in_blurOffset", blur.offsets[0], blur.offsets[1]); in DownSampling8X() 362 blurBuilder.SetUniform("in_blurOffset", BLUR_SCALE_1, BLUR_SCALE_1); in DownSamplingMoreX() 371 blurBuilder.SetUniform("in_blurOffse in DownSamplingMoreX() [all...] |
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/ |
H A D | render_program.h | 34 IMAGE_EFFECT_EXPORT void SetUniform(const std::string &name, float value);
35 IMAGE_EFFECT_EXPORT void SetUniform(const std::string &name, int value);
36 void SetUniform(const std::string &name, unsigned int value);
37 void SetUniform(const std::string &name, const void *value);
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H A D | render_program.cpp | 25 void RenderProgram::SetUniform(const std::string &name, float value)
in SetUniform() function in OHOS::Media::Effect::RenderProgram 27 CHECK_AND_RETURN_LOG(program_ != 0, "RenderProgram SetUniform failed!, name=%{public}s, program=%{public}d",
in SetUniform() 34 void RenderProgram::SetUniform(const std::string &name, int value)
in SetUniform() function in OHOS::Media::Effect::RenderProgram 36 CHECK_AND_RETURN_LOG(program_ != 0, "RenderProgram SetUniform failed!, name=%{public}s, program=%{public}d",
in SetUniform() 43 void RenderProgram::SetUniform(const std::string &name, unsigned int value)
in SetUniform() function in OHOS::Media::Effect::RenderProgram 45 CHECK_AND_RETURN_LOG(program_ != 0, "RenderProgram SetUniform failed!, name=%{public}s, program=%{public}d",
in SetUniform() 52 void RenderProgram::SetUniform(const std::string &name, const void *value)
in SetUniform() function in OHOS::Media::Effect::RenderProgram 54 CHECK_AND_RETURN_LOG(program_ != 0, "RenderProgram SetUniform failed!, name=%{public}s, program=%{public}d",
in SetUniform()
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/skia_adapter/ |
H A D | skia_runtime_shader_builder_test.cpp | 67 * @tc.desc: Test SetUniform 74 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f); in HWTEST_F() 75 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f); in HWTEST_F() 76 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f); in HWTEST_F() 77 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f, 1.0f); in HWTEST_F() 79 skiaRuntimeShaderBuilder.SetUniform("lightPos", matrix); in HWTEST_F()
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H A D | skia_runtime_blender_builder_test.cpp | 53 * @tc.desc: Test SetUniform 60 skiaRuntimeBlenderBuilder1.SetUniform("uniform", 1.0f); in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_distortion_shader_filter.cpp | 110 distortBuilder->SetUniform("iResolution", image->GetWidth(), image->GetHeight()); in DrawDistortion() 111 distortBuilder->SetUniform("distortionK", distortionK_ * DISTORTION_SCALE); in DrawDistortion() 112 distortBuilder->SetUniform("scale", scaleCoord_); in DrawDistortion() 113 distortBuilder->SetUniform("offset", offsetX_, offsetY_); in DrawDistortion()
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H A D | rs_kawase_blur.cpp | 319 blurBuilder.SetUniform("in_blurOffset", firstPassOffsetInfo.offsetX, firstPassOffsetInfo.offsetY,
in ExecutePingPongBlur() 322 blurBuilder.SetUniform("in_blurOffset", blur.radiusByPass * blurScale_, blur.radiusByPass * blurScale_);
in ExecutePingPongBlur() 323 blurBuilder.SetUniform("in_maxSizeXY", blur.width * blurScale_, blur.height * blurScale_);
in ExecutePingPongBlur() 340 blurBuilder.SetUniform("in_blurOffset", offsetInfo.offsetX, offsetInfo.offsetY, offsetInfo.width,
in ExecutePingPongBlur() 343 blurBuilder.SetUniform("in_blurOffset", blur.radiusByPass * stepScale, blur.radiusByPass * stepScale);
in ExecutePingPongBlur() 344 blurBuilder.SetUniform("in_maxSizeXY", blur.width * blurScale_, blur.height * blurScale_);
in ExecutePingPongBlur() 385 mixBuilder.SetUniform("mixFactor", std::min(1.0f, mixFactor));
in ApplyBlur() 387 mixBuilder.SetUniform("inColorFactor", factor);
in ApplyBlur()
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H A D | rs_motion_blur_filter.cpp | 169 builder->SetUniform("scaleAnchor", scaleAnchor[0], scaleAnchor[1]); in MakeMotionBlurShader() 170 builder->SetUniform("scaleSize", scaleSize[0], scaleSize[1]); in MakeMotionBlurShader() 171 builder->SetUniform("rectOffset", rectOffset[0], rectOffset[1]); in MakeMotionBlurShader() 172 builder->SetUniform("radius", radius); in MakeMotionBlurShader()
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/runtimeeffect_fuzzer/ |
H A D | runtime_effect_fuzzer.cpp | 92 builder->SetUniform("coefficient1", val1); in RuntimeShaderFuzzTest() 93 builder->SetUniform("coefficient2", val2); in RuntimeShaderFuzzTest() 138 builder->SetUniform("dynamicLightUpRate", val1); in RuntimeBlenderFuzzTest() 139 builder->SetUniform("dynamicLightUpDeg", val2); in RuntimeBlenderFuzzTest()
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