Searched refs:SetEntity (Results 1 - 15 of 15) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_ecs_animation.h | 31 virtual void SetEntity(CORE_NS::Entity entity) = 0; 54 virtual void SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) = 0;
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H A D | intf_ecs_object.h | 67 virtual void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | intf_postprocess_private.h | 28 virtual void SetEntity(CORE_NS::Entity entity, SceneHolder::Ptr sh, bool preferEcsValues) = 0;
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H A D | render_configuration_impl.cpp | 61 ecsObject_->SetEntity(ecs, renderConfiguration);
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H A D | node_impl.cpp | 305 void NodeImpl::SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) in SetEntity() function in NodeImpl 308 return ecsObject_->SetEntity(ecs, entity); in SetEntity() 756 ecsObject->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithEcsNode() 797 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithoutNode() 1234 SetEntity(ecsObject_->GetEcs(), {}); in ReleaseEntityOwnership()
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H A D | postprocess_impl.cpp | 156 void SetEntity(CORE_NS::Entity entity, SceneHolder::Ptr sh, bool preferEcsValues) override 170 ecsObject_->SetEntity(ecs, ecs->GetEntityManager().GetReferenceCounted(entity));
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H A D | ecs_animation.h | 89 void SetEntity(CORE_NS::Entity entity) override 244 void SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) override;
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H A D | camera_impl.cpp | 166 interface_cast<IPostProcessPrivate>(postProcessBridge)->SetEntity(entity, sh, false); 179 ppo->SetEntity(entity, sh, true);
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H A D | ecs_object.cpp | 68 void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) override
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H A D | node_impl.h | 145 void SetEntity(CORE_NS::IEcs::Ptr ecs, CORE_NS::Entity entity) override;
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H A D | mesh_impl.cpp | 166 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), meshEntinty);
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H A D | ecs_animation.cpp | 268 void EcsAnimation::SetEntity(CORE_NS::IEcs& ecs, CORE_NS::Entity entity) in SetEntity() function in EcsAnimation 600 track.SetEntity(trackEntity); in OnAnimationTrackChanged()
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H A D | scene_impl.cpp | 348 ecsAnimation->SetEntity(*sceneHolder->GetEcs(), entity);
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H A D | material_impl.cpp | 192 self->EcsObject()->SetEntity(sceneHolder->GetEcs(), materialEntity);
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H A D | scene_holder.cpp | 1139 animations_[animation.entity.id]->SetEntity(*ecs_, animation.entity); in ResolveAnimations()
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