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Searched refs:SceneNode (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp172 virtual NodeSystem::SceneNode* GetNode(Entity const& entity) const = 0;
177 class NodeSystem::SceneNode : public ISceneNode { class in NodeSystem
186 SceneNode(const SceneNode& other) = delete;
187 SceneNode& operator=(const SceneNode& node) = delete;
189 SceneNode(Entity entity, NodeAccess& nodeAccess) : entity_(entity), nodeAccess_(nodeAccess) {} in SceneNode() function in NodeSystem::SceneNode
191 ~SceneNode() override = default;
477 SceneNode* PopChildNoRefresh() in PopChildNoRefresh()
493 vector<SceneNode*> children
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H A Dnode_system.h75 class SceneNode;
81 NodeInfo ProcessNode(SceneNode* node, const bool parentEnabled, const CORE_NS::ComponentQuery::ResultRow* row);

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