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Searched refs:SceneData (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h112 class SceneData : public ISceneData { class
116 using Ptr = BASE_NS::refcnt_ptr<SceneData>;
118 SceneData(BASE_NS::unique_ptr<GLTF2::Data> data);
H A Dgltf2_util.cpp1281 // class SceneData from GLTFData.h
1282 SceneData::SceneData(unique_ptr<GLTF2::Data> data) : data_(BASE_NS::move(data)) {} in SceneData() function in GLTF2::SceneData
1284 const GLTF2::Data* SceneData::GetData() const in GetData()
1289 size_t SceneData::GetDefaultSceneIndex() const in GetDefaultSceneIndex()
1294 size_t SceneData::GetSceneCount() const in GetSceneCount()
1299 const IInterface* SceneData::GetInterface(const BASE_NS::Uid& uid) const in GetInterface()
1304 if (uid == SceneData::UID) { in GetInterface()
1305 return static_cast<const SceneData*>(this); in GetInterface()
1313 IInterface* SceneData
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H A Dgltf2.cpp111 sceneResult.data.reset(new GLTF2::SceneData(BASE_NS::move(loadResult.data))); in Load()
H A Dgltf2_importer.cpp3531 if (auto sceneData = data->GetInterface<SceneData>()) {
3558 if (auto sceneData = data->GetInterface<SceneData>()) {
3642 if (auto sceneData = data_->GetInterface<SceneData>()) {

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