Searched refs:Sampler (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | data.h | 45 BASE_NS::unique_ptr<GLTF2::Sampler> defaultSampler; 54 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Sampler>> samplers;
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H A D | gltf2_data_structures.h | 353 struct Sampler { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode 365 Sampler* sampler { nullptr };
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H A D | gltf2_exporter.cpp | 366 vector<unique_ptr<Sampler>> GenerateGltfSamplers(IGpuResourceManager const& gpuResourceManager) const in GenerateGltfSamplers() 368 vector<unique_ptr<Sampler>> samplerArray; in GenerateGltfSamplers() 371 auto& exportSampler = samplerArray.emplace_back(make_unique<Sampler>()); in GenerateGltfSamplers() 405 /* Combines Sampler Image -pairs into GLTF2::Textures. */ 407 vector<unique_ptr<Sampler>> const& samplers, vector<unique_ptr<Image>> const& image) const in GenerateGltfTextures()
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H A D | gltf2_loader.cpp | 830 std::optional<Sampler*> TextureSampler(LoadResult& loadResult, const json::value& jsonData) 837 Sampler* sampler = loadResult.data->defaultSampler.get(); 994 auto sampler = make_unique<Sampler>();
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | textureinfo_impl.cpp | 36 META_IMPLEMENT_INTERFACE_PROPERTY(ITextureInfo, uint8_t, Sampler, 0) 93 handlers_[1].Subscribe(Sampler(), MakeCallback<IOnChanged>(this, &TextureInfoImpl::SamplerChanged));
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H A D | material_impl.cpp | 276 .NewHandler(info->Sampler(), nullptr) in SubscribeToTextureInfo() 277 .Subscribe(info->Sampler(), [this, prop = info->Sampler(), arrayIndex]() { in SubscribeToTextureInfo() 440 GET_HOLDER(info).MarkRelated(info->Sampler(), meta->GetPropertyByName(propName)); in BindTextureSlot() 1013 // Sampler enumeration works now using enums, it should follow uri in CopyTextureInfoProperties() 1015 if (from->Sampler()->IsValueSet()) { in CopyTextureInfoProperties() 1016 to->Sampler()->SetValue(from->Sampler()->GetValue()); in CopyTextureInfoProperties()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_material.h | 69 * @brief Sampler type to be used with texture. 73 META_PROPERTY(uint8_t, Sampler)
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | spirv_cross_helpers_gles.cpp | 257 case spirv_cross::SPIRType::Sampler:
in ProcessStruct()
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