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Searched refs:Sampler (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h45 BASE_NS::unique_ptr<GLTF2::Sampler> defaultSampler;
54 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Sampler>> samplers;
H A Dgltf2_data_structures.h353 struct Sampler { struct in GLTF2::AttributeType::RenderMode::FilterMode::WrapMode
365 Sampler* sampler { nullptr };
H A Dgltf2_exporter.cpp366 vector<unique_ptr<Sampler>> GenerateGltfSamplers(IGpuResourceManager const& gpuResourceManager) const in GenerateGltfSamplers()
368 vector<unique_ptr<Sampler>> samplerArray; in GenerateGltfSamplers()
371 auto& exportSampler = samplerArray.emplace_back(make_unique<Sampler>()); in GenerateGltfSamplers()
405 /* Combines Sampler Image -pairs into GLTF2::Textures. */
407 vector<unique_ptr<Sampler>> const& samplers, vector<unique_ptr<Image>> const& image) const in GenerateGltfTextures()
H A Dgltf2_loader.cpp830 std::optional<Sampler*> TextureSampler(LoadResult& loadResult, const json::value& jsonData)
837 Sampler* sampler = loadResult.data->defaultSampler.get();
994 auto sampler = make_unique<Sampler>();
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dtextureinfo_impl.cpp36 META_IMPLEMENT_INTERFACE_PROPERTY(ITextureInfo, uint8_t, Sampler, 0)
93 handlers_[1].Subscribe(Sampler(), MakeCallback<IOnChanged>(this, &TextureInfoImpl::SamplerChanged));
H A Dmaterial_impl.cpp276 .NewHandler(info->Sampler(), nullptr) in SubscribeToTextureInfo()
277 .Subscribe(info->Sampler(), [this, prop = info->Sampler(), arrayIndex]() { in SubscribeToTextureInfo()
440 GET_HOLDER(info).MarkRelated(info->Sampler(), meta->GetPropertyByName(propName)); in BindTextureSlot()
1013 // Sampler enumeration works now using enums, it should follow uri in CopyTextureInfoProperties()
1015 if (from->Sampler()->IsValueSet()) { in CopyTextureInfoProperties()
1016 to->Sampler()->SetValue(from->Sampler()->GetValue()); in CopyTextureInfoProperties()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h69 * @brief Sampler type to be used with texture.
73 META_PROPERTY(uint8_t, Sampler)
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.cpp257 case spirv_cross::SPIRType::Sampler: in ProcessStruct()

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