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Searched refs:STATE_COMPLETED (Results 1 - 5 of 5) sorted by relevance

/foundation/multimedia/player_framework/frameworks/js/avtranscoder/
H A Davtranscoder_napi.h35 const std::string STATE_COMPLETED = "completed"; member
81 {AVTransCoderState::STATE_COMPLETED, {
H A Davtranscoder_napi.cpp59 {AVTransCoderState::STATE_COMPLETED, {}},
/foundation/multimedia/player_framework/frameworks/js/avplayer/
H A Davplayer_napi.cpp313 state == AVPlayerState::STATE_COMPLETED) { in PlayTask()
353 state != AVPlayerState::STATE_COMPLETED && in JsPlay()
357 } else if (state == AVPlayerState::STATE_COMPLETED && jsPlayer->IsLiveSource()) { in JsPlay()
1448 curState == AVPlayerState::STATE_PAUSED || curState == AVPlayerState::STATE_COMPLETED; in JsSetMediaMuted()
1790 curState == AVPlayerState::STATE_COMPLETED; in JsSetSurfaceID()
2268 state == AVPlayerState::STATE_PAUSED || state == AVPlayerState::STATE_COMPLETED) { in IsControllable()
2280 state == AVPlayerState::STATE_COMPLETED) { in CanSetPlayRange()
2300 {PLAYER_PLAYBACK_COMPLETE, AVPlayerState::STATE_COMPLETED}, in GetCurrentState()
H A Davplayer_napi.h42 const std::string STATE_COMPLETED = "completed"; member
H A Davplayer_callback.cpp846 stateStr = AVPlayerState::STATE_COMPLETED; in IsValidState()

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