Searched refs:SINGLE_SHOT (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/ |
H A D | timer.h | 35 enum TimerType { SINGLE_SHOT, RECURRING }; enumerator 176 t.Start(interval, BASE_NS::move(func), Timer::SINGLE_SHOT, queue); in SingleShotTimer() 190 t.Start(interval, BASE_NS::move(func), Timer::SINGLE_SHOT, queueId); in SingleShotTimer()
|
/foundation/graphic/graphic_3d/lume/metaobject/test/src/api/ |
H A D | TimerTest.cpp | 169 TimeSpan::Milliseconds(100), [&count] { ++count; }, Timer::SINGLE_SHOT, queueId_.ToUid())); in HWTEST_F() 198 TimeSpan::Milliseconds(100), [&count] { ++count; }, Timer::SINGLE_SHOT, queueId_.ToUid())); in HWTEST_F()
|
Completed in 2 milliseconds