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Searched refs:SHADER (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/include/
H A DSceneResourceImpl.h50 SHADER = 6, enumerator
H A DMaterialJS.h26 enum MaterialType { SHADER = 1 }; enumerator
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp43 SHADER = 1,
67 if (HasExtension(ShaderDataFileExtensions[ShaderDataFileType::SHADER].data(), fullFilename)) { in GetShaderDataFileType()
68 return ShaderDataFileType::SHADER; in GetShaderDataFileType()
136 case ShaderDataFileType::SHADER: { in LoadFile()
163 if (HasExtension(ShaderDataFileExtensions[ShaderDataFileType::SHADER].data(), entry.name)) { in HandleShaderFile()
/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneResourceImpl.cpp46 DECL_ENUM(SceneResourceType, SHADER); in RegisterEnums()
H A DMaterialJS.cpp55 DECL_ENUM(eType, SHADER); in Init()
113 : BaseObject<ShaderMaterialJS>(e, i), BaseMaterial(BaseMaterial::MaterialType::SHADER) in ShaderMaterialJS()
H A DShaderJS.cpp213 : BaseObject<ShaderJS>(e, i), SceneResourceImpl(SceneResourceImpl::SHADER) in ShaderJS()
H A DSceneJS.cpp800 if (type_ == BaseMaterial::SHADER) { in CreateMaterial()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/effect/
H A Dimage_filter.h45 SHADER
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
H A Dimage_filter.cpp175 return std::make_shared<ImageFilter>(ImageFilter::FilterType::SHADER, shader, cropRect); in CreateShaderImageFilter()

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