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Searched
refs:ResolveMSAA
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.h
253
uint32_t
ResolveMSAA
(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
H
A
D
render_backend_gles.cpp
1565
uint32_t RenderBackendGLES::
ResolveMSAA
(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass)
in ResolveMSAA()
function in RenderBackendGLES
1617
const uint32_t fbType =
ResolveMSAA
(rpd, currentSubPass);
in RenderCommandEndRenderPass()
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