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Searched refs:RenderSlotData (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h169 struct RenderSlotData { struct in IShaderManager
357 virtual RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const = 0;
681 virtual IShaderManager::RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h186 RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const override;
392 BASE_NS::vector<RenderSlotData> data;
515 IShaderManager::RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const override;
H A Dshader_manager.cpp368 renderSlotIds_.data.push_back(RenderSlotData { renderSlotId, {}, {} }); in CreateRenderSlotId()
1150 IShaderManager::RenderSlotData ShaderManager::GetRenderSlotData(const uint32_t renderSlotId) const
2340 IShaderManager::RenderSlotData RenderNodeShaderManager::GetRenderSlotData(const uint32_t renderSlotId) const
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.h101 const BASE_NS::array_view<const RENDER_NS::IShaderManager::RenderSlotData> renderSlotAndShaders) override;
H A Drender_data_store_default_material.cpp479 IShaderManager::RenderSlotData renderSlotData[SHADER_DEFAULT_RENDER_SLOT_COUNT] {}; in AddSubmesh()
510 const RenderSubmesh& submesh, const array_view<const IShaderManager::RenderSlotData> renderSlotAndShaders) in AddSubmesh()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h403 const BASE_NS::array_view<const RENDER_NS::IShaderManager::RenderSlotData> renderSlotAndShaders) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp347 const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
366 const IShaderManager::RenderSlotData stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRenderSlotId); in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.cpp436 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotId); in CreateDefaultShaderData()
450 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotVsmId); in CreateDefaultShaderData()
H A Drender_node_default_material_render_slot.cpp666 const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRenderSlotId); in CreateDefaultShaderData()
685 const IShaderManager::RenderSlotData stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRenderSlotId); in CreateDefaultShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp145 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in FillShaderData()

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