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Searched refs:RenderPassDesc (Results 1 - 25 of 27) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h141 void SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd);
142 void SetScissor(const RenderPassDesc::RenderArea& ra, const ScissorDesc& sd);
144 void HandleColorAttachments(const BASE_NS::array_view<const RenderPassDesc::AttachmentDesc*> colorAttachments);
145 void HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment);
147 void ClearScissorInit(const RenderPassDesc::RenderArea& aArea);
248 void ScanPasses(const RenderPassDesc& rpd);
249 int32_t InvalidateColor(BASE_NS::array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd,
251 int32_t InvalidateDepthStencil(BASE_NS::array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd,
253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
266 RenderPassDesc
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H A Dpipeline_state_object_gles.h41 RenderPassDesc renderPassDesc;
53 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Drender_backend_gles.cpp373 void Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate()
1213 void RenderBackendGLES::ClearScissorInit(const RenderPassDesc::RenderArea& aArea) in ClearScissorInit()
1257 void RenderBackendGLES::HandleColorAttachments(const array_view<const RenderPassDesc::AttachmentDesc*> colorAttachments) in HandleColorAttachments()
1287 void RenderBackendGLES::HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment) in HandleDepthAttachment()
1360 const RenderPassDesc::AttachmentDesc* in DoSubPass()
1391 void RenderBackendGLES::ScanPasses(const RenderPassDesc& rpd) in ScanPasses()
1504 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass)
1543 array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in InvalidateColor()
1565 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) in ResolveMSAA()
3022 void RenderBackendGLES::SetViewport(const RenderPassDesc
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H A Dpipeline_state_object_gles.cpp155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES()
H A Ddevice_gles.h157 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dnode_context_pool_manager_gles.cpp587 array_view<RenderPassDesc::AttachmentDesc> attachments) in MapColorAttachments()
618 array_view<RenderPassDesc::AttachmentDesc> attachments) in MapDepthAttachments()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h218 // counts are the same as in RenderPassDesc
242 RenderPassDesc renderPassDesc;
517 void BeginRenderPass(const RenderPassDesc& renderPassDesc,
519 void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx,
605 bool ProcessInputAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
607 bool ProcessColorAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
609 bool ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
611 bool ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, const RenderPassSubpassDesc& subpassRef,
613 bool ProcessFragmentShadingRateAttachments(const RenderPassDesc& renderPassDsc,
616 void ValidateRenderPass(const RenderPassDesc
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H A Drender_command_list.cpp118 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in ValidateRenderPassAttachment()
844 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) in BeginRenderPass()
848 PLUGIN_LOG_E("RENDER_VALIDATION: invalid RenderPassDesc in BeginRenderPass"); in BeginRenderPass()
929 const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc& subpassDesc) in BeginRenderPass()
933 PLUGIN_LOG_E("RENDER_VALIDATION: invalid RenderPassDesc in BeginRenderPass"); in BeginRenderPass()
1018 bool RenderCommandList::ProcessInputAttachments(const RenderPassDesc& renderPassDsc, in ProcessInputAttachments()
1052 bool RenderCommandList::ProcessColorAttachments(const RenderPassDesc& renderPassDsc, in ProcessColorAttachments()
1082 bool RenderCommandList::ProcessResolveAttachments(const RenderPassDesc& renderPassDsc, in ProcessResolveAttachments()
1108 bool RenderCommandList::ProcessDepthAttachments(const RenderPassDesc& renderPassDsc, in ProcessDepthAttachments()
1155 bool RenderCommandList::ProcessFragmentShadingRateAttachments(const RenderPassDesc
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H A Dnode_context_pso_manager.h83 const GraphicsPipelineStateObject* GetGraphicsPso(const RenderHandle handle, const RenderPassDesc& renderPassDesc,
H A Dnode_context_pso_manager.cpp403 const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> renderPassSubpassDescs,
H A Drender_node_util.cpp269 RenderPassDesc& rpDesc = rp.renderPassDesc; in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h29 struct RenderPassDesc;
135 const RenderPassDesc& renderPassDesc, const BASE_NS::array_view<const RenderPassSubpassDesc> subpassDescs) = 0;
146 virtual void BeginRenderPass(const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIndex,
H A Dintf_node_context_pso_manager.h30 struct RenderPassDesc;
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp72 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc, in HashRenderPassCompatibility()
94 uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImageLayouts) in HashRenderPassLayouts()
103 uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) in HashFramebuffer()
106 const RenderPassDesc::AttachmentDesc& atDesc = renderPassDesc.attachments[idx]; in HashFramebuffer()
113 inline void HashRenderPassOps(uint64_t& hash, const RenderPassDesc& renderPassDesc) in HashRenderPassOps()
152 VkFramebuffer CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, in CreateFramebuffer()
167 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[idx]; in CreateFramebuffer()
H A Dpipeline_state_object_vk.h46 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dpipeline_create_functions_vk.cpp49 void CreateAttachmentDescriptions(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptions()
83 void CreateAttachmentDescriptions2(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptions2()
123 void CreateAttachmentDescriptionsCompatibility(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptionsCompatibility()
149 void CreateAttachmentDescriptionsCompatibility2(const array_view<const RenderPassDesc::AttachmentDesc> attachments, in CreateAttachmentDescriptionsCompatibility2()
234 VkRenderPass CreateRenderPassCombined(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined()
413 VkRenderPass CreateRenderPassCombined2(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined2()
H A Dpipeline_create_functions_vk.h33 struct RenderPassDesc;
H A Ddevice_vk.h166 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,
H A Dpipeline_state_object_vk.cpp178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.cpp1317 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h967 struct RenderPassDesc { struct
1027 RenderPassDesc::AttachmentDesc attachments[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1030 RenderPassDesc::RenderArea renderArea;
1083 RenderPassDesc renderPassDesc;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea()
108 RenderPassDesc& renderPassDesc = renderPass.renderPassDesc; in UpdateCustomCameraTargets()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h143 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef,
H A Drender_graph.cpp942 const RenderPassDesc::AttachmentDesc& attachmentDesc = attachments[attachmentIdx]; in BeginRenderPassUpdateImageStates()
977 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, in BeginRenderPassUpdateSubpassImageStates()
997 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h228 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc,

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