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Searched refs:RenderData (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_defs.h40 struct RenderData { struct
50 RenderData(const RenderData&) = delete;
51 RenderData& operator=(const RenderData&) = delete;
H A Dfont.h62 void DrawGlyphs(BASE_NS::array_view<const GlyphInfo>, const FontDefs::RenderData&);
68 void DrawString(const BASE_NS::string_view, const FontDefs::RenderData&);
H A Dfont.cpp65 void Font::DrawGlyphs(BASE_NS::array_view<const GlyphInfo> glyphs, const FontDefs::RenderData& renderData) in DrawGlyphs()
70 void Font::DrawString(const BASE_NS::string_view string, const FontDefs::RenderData& renderData) in DrawString()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp116 RenderData(*renderNodeContextMgr_, cmdList); in ExecuteFrame()
121 void RenderNodeDotfieldRender::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList) in RenderData() function in Dotfield::RenderNodeDotfieldRender
H A Drender_node_dotfield_render.h72 void RenderData(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, RENDER_NS::IRenderCommandList& cmdList);
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.h54 void RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList,
H A Drender_blur.cpp145 RenderData(renderNodeContextMgr, cmdList, renderPass, ppConfig); in Execute()
169 // constants for RenderBlur::RenderData
187 void RenderBlur::RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, in RenderData() function in RenderBlur
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h66 void RenderData(RENDER_NS::IRenderCommandList& cmdList);
H A Drender_node_default_shadows_blur.h65 void RenderData(RENDER_NS::IRenderCommandList& cmdList, const RENDER_NS::RenderPass& renderPassBase,
H A Drender_node_default_shadows_blur.cpp189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow()
194 void RenderNodeDefaultShadowsBlur::RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, in RenderData() function in RenderNodeDefaultShadowsBlur
H A Drender_node_default_material_deferred_shading.h96 void RenderData(RENDER_NS::IRenderCommandList& cmdList);
H A Drender_node_default_env.cpp168 RenderData(cmdList); in ExecuteFrame()
175 void RenderNodeDefaultEnv::RenderData(IRenderCommandList& cmdList) in RenderData() function in RenderNodeDefaultEnv
H A Drender_node_default_material_deferred_shading.cpp164 RenderData(cmdList); in ExecuteFrame()
169 void RenderNodeDefaultMaterialDeferredShading::RenderData(IRenderCommandList& cmdList) in RenderData() function in RenderNodeDefaultMaterialDeferredShading

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