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Searched refs:RenderCommandBindVertexBuffers (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h88 void RenderCommandBindVertexBuffers(const RenderCommandWithType&);
121 &RenderBackendGLES::RenderCommandEndRenderPass, &RenderBackendGLES::RenderCommandBindVertexBuffers,
H A Drender_backend_gles.cpp1633 void RenderBackendGLES::RenderCommandBindVertexBuffers(const RenderCommandWithType& ref) in RenderCommandBindVertexBuffers() function in RenderBackendGLES
1636 const auto& renderCmd = *static_cast<const struct RenderCommandBindVertexBuffers*>(ref.rc); in RenderCommandBindVertexBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h180 void RenderCommand(const RenderCommandBindVertexBuffers& renderCmd, const LowLevelCommandBufferVk& cmdBuf,
H A Drender_backend_vk.cpp1008 RenderCommand(*static_cast<RenderCommandBindVertexBuffers*>(ref.rc), cmdBuffer, nodeContextPsoMgr,
1448 void RenderBackendVk::RenderCommand(const RenderCommandBindVertexBuffers& renderCmd,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h321 struct RenderCommandBindVertexBuffers { struct
H A Drender_command_list.cpp784 RenderCommandBindVertexBuffers* data = AllocateRenderCommand<RenderCommandBindVertexBuffers>(allocator_); in BindVertexBuffers()

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