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Searched refs:QueueType (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_node_graph_loader.cpp39 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType,
40 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" },
41 { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp1047 const auto getSpecificQueue = [](const uint32_t queueIndex, const GpuQueue::QueueType queueType, in GetValidGpuQueue()
1058 GpuQueue defaultQueue { GpuQueue::QueueType::GRAPHICS, 0 }; in GetValidGpuQueue()
1059 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetValidGpuQueue()
1061 gpuQueue.index, GpuQueue::QueueType::COMPUTE, lowLevelGpuQueues_.computeQueues, defaultQueue); in GetValidGpuQueue()
1062 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetValidGpuQueue()
1064 gpuQueue.index, GpuQueue::QueueType::GRAPHICS, lowLevelGpuQueues_.graphicsQueues, defaultQueue); in GetValidGpuQueue()
1065 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetValidGpuQueue()
1067 gpuQueue.index, GpuQueue::QueueType::TRANSFER, lowLevelGpuQueues_.transferQueues, defaultQueue); in GetValidGpuQueue()
1140 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetGpuQueue()
1142 } else if (gpuQueue.type == GpuQueue::QueueType in GetGpuQueue()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp50 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType,
51 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" },
52 { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
H A Drender_command_list.cpp350 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in BeforeRenderNodeExecuteFrame()
366 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in AfterRenderNodeExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h292 enum class QueueType { class
304 QueueType type { QueueType::UNDEFINED };
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp170 (contextInitRef.requestedQueue.type != GpuQueue::QueueType::UNDEFINED) ? 4u : 0u); in InitializeRenderNodeContextData()
408 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
416 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
429 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
H A Drender_graph.cpp1500 if ((prevState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1502 PLUGIN_ASSERT(state.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
1557 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1559 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
1590 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1592 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1275 return { GpuQueue::QueueType::GRAPHICS, 0 }; // no queues -> graphics
/foundation/arkui/napi/native_engine/impl/ark/
H A Dark_native_engine.cpp1939 JSNApi::SetHostEnqueueJob(vm, checkCallback, panda::QueueType::QUEUE_SCRIPT); in PromiseRejectCallback()

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