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Searched refs:PropertyNameMask (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dnode_impl.cpp279 PropertyNameMask().clear(); in Build()
280 PropertyNameMask()[TRANSFORM_COMPONENT_NAME] = { TRANSFORM_POSITION.substr(TRANSFORM_COMPONENT_NAME_LEN), in Build()
282 PropertyNameMask()[NODE_COMPONENT_NAME] = { NODE_ENABLED.substr(NODE_COMPONENT_NAME_LEN) }; in Build()
283 PropertyNameMask()[LAYER_COMPONENT_NAME] = { LAYER_MASK.substr(LAYER_COMPONENT_NAME_LEN) }; in Build()
284 PropertyNameMask()[LMATRIX_COMPONENT_NAME] = { LMATRIX_MATRIX.substr(LMATRIX_COMPONENT_NAME_LEN) }; in Build()
285 PropertyNameMask()[RM_COMPONENT_NAME] = { RM_HANDLE.substr(RM_COMPONENT_NAME_LEN) }; in Build()
286 PropertyNameMask()[ENVIRONMENT_COMPONENT_NAME] = {}; // read everything if it happens to be present in Build()
755 ecsObject->DefineTargetProperties(self->PropertyNameMask()); in SetPathWithEcsNode()
796 self->EcsObject()->DefineTargetProperties(self->PropertyNameMask()); in SetPathWithoutNode()
1442 PropertyNameCriteria& NodeImpl::PropertyNameMask() in PropertyNameMask() function in NodeImpl
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H A Danim_impl.cpp217 PropertyNameMask()[ANIMATION_COMPONENT_NAME] = { ANIMATION_STATE.substr(ANIMATION_COMPONENT_NAME_LEN),
223 PropertyNameMask()[ANIMATION_STATE_COMPONENT_NAME] = { ANIMATION_STATE_TIME.substr(
H A Dmesh_impl.cpp43 PropertyNameMask()[MESH_COMPONENT_NAME] = { MESH_AABBMIN.substr(MESH_COMPONENT_NAME_LEN),
165 self->EcsObject()->DefineTargetProperties(self->PropertyNameMask());
H A Denv_impl.cpp71 PropertyNameMask()[ENV_COMPONENT_NAME] = { ENV_BG.substr(ENV_COMPONENT_NAME_LEN),
H A Dlight_impl.cpp45 PropertyNameMask()[LIGHT_COMPONENT_NAME] = { LIGHT_COLOR.substr(LIGHT_COMPONENT_NAME_LEN),
H A Dnode_impl.h345 PropertyNameCriteria& PropertyNameMask();
H A Dmaterial_impl.cpp106 PropertyNameMask()[MATERIAL_COMPONENT_NAME] = {};
191 self->EcsObject()->DefineTargetProperties(self->PropertyNameMask());
1112 EcsObject()->DefineTargetProperties(PropertyNameMask()); in UpdateAllInputProperties()
H A Dcamera_impl.cpp84 PropertyNameMask()[CAMERA_COMPONENT_NAME] = { CAMERA_FOV.substr(CAMERA_COMPONENT_NAME_LEN),

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