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Help
Searched
refs:PreparingState
(Results
1 - 6
of
6
) sorted by relevance
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H
A
D
preparing_state.h
27
class
PreparingState
: public State {
class
29
explicit
PreparingState
(StateId stateId, PlayExecutor& executor) : State(stateId, "
PreparingState
", executor)
in PreparingState()
function in OHOS::Media::PreparingState
33
~
PreparingState
() override = default;
H
A
D
state_machine.cpp
40
AddState(std::make_shared<
PreparingState
>(StateId::PREPARING, executor));
in StateMachine()
/foundation/multimedia/player_framework/services/services/player/server/
H
A
D
player_server_state.h
85
class PlayerServer::
PreparingState
: public PlayerServer::BaseState {
class in OHOS::Media::PlayerServer
87
explicit
PreparingState
(PlayerServer &server) : BaseState(server, "preparing_state") {}
in PreparingState()
function in OHOS::Media::PlayerServer::PreparingState
88
~
PreparingState
() = default;
H
A
D
player_server_state.cpp
227
void PlayerServer::
PreparingState
::StateEnter()
in StateEnter()
230
MEDIA_LOGD("PlayerServer::
PreparingState
::StateEnter finished");
in StateEnter()
233
int32_t PlayerServer::
PreparingState
::Stop()
in Stop()
240
void PlayerServer::
PreparingState
::HandleStateChange(int32_t newState)
in HandleStateChange()
H
A
D
player_server.h
155
class
PreparingState
;
163
std::shared_ptr<
PreparingState
> preparingState_;
H
A
D
player_server.cpp
87
preparingState_ = std::make_shared<
PreparingState
>(*this);
in Init()
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