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Searched refs:PreExecuteFrame (Results 1 - 25 of 63) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_combined_post_process.cpp32 void RenderNodeCombinedPostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCombinedPostProcess
H A Drender_node_staging.h41 void PreExecuteFrame() override;
H A Drender_staging.h42 void PreExecuteFrame(const uint32_t clearByteSize);
H A Drender_node_bloom.h40 void PreExecuteFrame() override;
H A Drender_node_combined_post_process.h40 void PreExecuteFrame() override;
H A Drender_node_end_frame_staging.cpp43 void RenderNodeEndFrameStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeEndFrameStaging
H A Drender_node_default_acceleration_structure_staging.h38 void PreExecuteFrame() override;
H A Drender_node_end_frame_staging.h41 void PreExecuteFrame() override;
H A Drender_node_staging.cpp110 void RenderNodeStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeStaging
119 renderStaging.PreExecuteFrame(dataStoreDefaultStaging->GetImageClearByteSize()); in PreExecuteFrame()
H A Drender_node_back_buffer.h38 void PreExecuteFrame() override {};
H A Drender_node_compute_generic.h38 void PreExecuteFrame() override;
H A Drender_node_create_gpu_images.h39 void PreExecuteFrame() override;
H A Drender_node_create_gpu_buffers.h39 void PreExecuteFrame() override;
H A Drender_node_fullscreen_generic.h36 void PreExecuteFrame() override;
H A Drender_node_shader_passes_generic.h38 void PreExecuteFrame() override;
H A Drender_node_create_gpu_buffers.cpp86 void RenderNodeCreateGpuBuffers::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateGpuBuffers
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.h33 void PreExecuteFrame() override;
H A Drender_node_default_camera_post_process_controller.h38 void PreExecuteFrame() override;
H A Drender_node_create_default_camera_gpu_images.h36 void PreExecuteFrame() override;
H A Drender_node_default_cameras.h41 void PreExecuteFrame() override;
H A Drender_node_default_material_objects.h35 void PreExecuteFrame() override;
H A Drender_node_morph.h40 void PreExecuteFrame() override;
H A Drender_node_default_env.h41 void PreExecuteFrame() override;
H A Drender_node_default_shadows_blur.h40 void PreExecuteFrame() override;
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node.h87 virtual void PreExecuteFrame() = 0;
89 /** Parallel, called every frame after every PreExecuteFrame.

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