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Searched refs:PreExecute (Results 1 - 18 of 18) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_combined_post_process.cpp34 rnPostProcessUtil_.PreExecute({ true, {} }); in PreExecuteFrame()
H A Drender_copy.h45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
H A Drender_motion_blur.h47 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo,
H A Drender_blur.h46 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo,
H A Drender_bloom.h45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo,
51 // call after PreExecute, to get the output
H A Drender_node_bloom.cpp104 renderBloom_.PreExecute(*renderNodeContextMgr_, info, ppConfig_); in PreExecuteFrame()
H A Drender_copy.cpp94 void RenderCopy::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo) in PreExecute() function in RenderCopy
H A Drender_node_single_post_process.cpp229 renderBloom_.PreExecute(*renderNodeContextMgr_, bloomInfo, ppGlobalConfig_); in PreExecuteFrame()
235 renderBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppGlobalConfig_); in PreExecuteFrame()
240 renderCopy_.PreExecute(*renderNodeContextMgr_, copyInfo); in PreExecuteFrame()
H A Drender_motion_blur.cpp141 void RenderMotionBlur::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo, in PreExecute() function in RenderMotionBlur
H A Drender_blur.cpp84 void RenderBlur::PreExecute( in PreExecute() function in RenderBlur
H A Drender_node_mip_chain_post_process.cpp181 renderCopy_.PreExecute(*renderNodeContextMgr_, copyInfo); in PreExecuteFrame()
H A Drender_bloom.cpp65 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, in PreExecute() function in RenderBloom
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.h37 void PreExecute(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
H A Drender_copy_helper.cpp73 void RenderCopyHelper::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo) in PreExecute() function in RenderCopyHelper
H A Drender_node_default_camera_post_process_controller.cpp169 rnPostProcessUtil_->PreExecute(info); in PreExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_post_process_util.h80 * PreExecute method. Call in render node PreExecute()
82 virtual void PreExecute(const PostProcessInfo& postProcessInfo) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.h47 void PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo);
211 void PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) override;
H A Drender_node_post_process_util.cpp209 void RenderNodePostProcessUtil::PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) in PreExecute() function in RenderNodePostProcessUtil
328 renderCopyLayer_.PreExecute(*renderNodeContextMgr_, layerCopyInfo); in PreExecute()
342 renderBloom_.PreExecute(*renderNodeContextMgr_, bloomInfo, ppConfig_); in PreExecute()
392 renderMotionBlur_.PreExecute(*renderNodeContextMgr_, info, ppConfig_); in PreExecute()
399 renderNearBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute()
402 renderFarBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute()
409 renderBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute()
1138 void RenderNodePostProcessUtilImpl::PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) in PreExecute() function in RenderNodePostProcessUtilImpl
1140 rn_.PreExecute(postProcessInfo); in PreExecute()

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