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Searched refs:PosType (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.h113 enum class PosType : uint8_t { class
123 PosType posType { PosType::BACK };
137 const PendingRenderNode::Type type, const PendingRenderNode::PosType posType,
H A Drender_node_graph_manager.cpp411 if (pendingNode.posType == PendingRenderNode::PosType::BACK) {
417 pos = (pendingNode.posType == PendingRenderNode::PosType::AFTER) ? rnIdx + 1 : rnIdx;
475 const PendingRenderNode::Type type, const PendingRenderNode::PosType posType, const string_view renderNodeName)
500 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BACK, {});
508 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::BEFORE, renderNodeName);
516 rawHandle, renderNodeDesc, PendingRenderNode::Type::ALLOC, PendingRenderNode::PosType::AFTER, renderNodeName);
525 rawHandle, desc, PendingRenderNode::Type::DEALLOC, PendingRenderNode::PosType::BACK, renderNodeName);

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