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Help
Searched
refs:PlayerStateId
(Results
1 - 5
of
5
) sorted by relevance
/foundation/multimedia/player_framework/test/unittest/utils_test/
H
A
D
media_unils_unit_test.cpp
37
// Scenario1: Test for
PlayerStateId
::IDLE
40
PlayerStateId
state =
PlayerStateId
::IDLE;
in HWTEST_F()
45
// Scenario2: Test for
PlayerStateId
::INIT
48
PlayerStateId
state =
PlayerStateId
::INIT;
in HWTEST_F()
53
// Scenario3: Test for
PlayerStateId
::PREPARING
56
PlayerStateId
state =
PlayerStateId
::PREPARING;
in HWTEST_F()
61
// Scenario4: Test for
PlayerStateId
[all...]
/foundation/multimedia/player_framework/services/utils/
H
A
D
media_utils.cpp
147
PlayerStates __attribute__((visibility("default"))) TransStateId2PlayerState(
PlayerStateId
state)
in TransStateId2PlayerState()
151
case
PlayerStateId
::IDLE:
in TransStateId2PlayerState()
154
case
PlayerStateId
::INIT:
in TransStateId2PlayerState()
157
case
PlayerStateId
::PREPARING:
in TransStateId2PlayerState()
160
case
PlayerStateId
::READY:
in TransStateId2PlayerState()
163
case
PlayerStateId
::PAUSE:
in TransStateId2PlayerState()
166
case
PlayerStateId
::PLAYING:
in TransStateId2PlayerState()
169
case
PlayerStateId
::STOPPED:
in TransStateId2PlayerState()
172
case
PlayerStateId
::EOS:
in TransStateId2PlayerState()
/foundation/multimedia/player_framework/services/utils/include/
H
A
D
media_utils.h
22
enum class
PlayerStateId
{
class
39
PlayerStates __attribute__((visibility("default"))) TransStateId2PlayerState(
PlayerStateId
state);
/foundation/multimedia/player_framework/services/engine/histreamer/player/
H
A
D
hiplayer_impl.cpp
480
OnStateChanged(
PlayerStateId
::PAUSE);
in SetPlayRangeWithMode()
536
OnStateChanged(
PlayerStateId
::PREPARING);
in PrepareAsync()
625
OnStateChanged(
PlayerStateId
::READY);
in UpdatePlayerStateAndNotify()
656
OnStateChanged(
PlayerStateId
::READY);
in BreakIfInterruptted()
771
OnStateChanged(
PlayerStateId
::PLAYING);
in Play()
796
OnStateChanged(
PlayerStateId
::PAUSE, isSystemOperation);
in Pause()
875
OnStateChanged(
PlayerStateId
::STOPPED);
in Stop()
980
OnStateChanged(
PlayerStateId
::STOPPED);
in Reset()
1143
OnStateChanged(
PlayerStateId
::PAUSE);
in doCompletedSeek()
1348
if (!isSetPlayRange_ && (curState_ ==
PlayerStateId
in GetCurrentTime()
[all...]
H
A
D
hiplayer_impl.h
157
void OnStateChanged(
PlayerStateId
state, bool isSystemOperation = false);
289
std::atomic<
PlayerStateId
> curState_;
Completed in 8 milliseconds