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Searched refs:PlayerStateId (Results 1 - 5 of 5) sorted by relevance

/foundation/multimedia/player_framework/test/unittest/utils_test/
H A Dmedia_unils_unit_test.cpp37 // Scenario1: Test for PlayerStateId::IDLE
40 PlayerStateId state = PlayerStateId::IDLE; in HWTEST_F()
45 // Scenario2: Test for PlayerStateId::INIT
48 PlayerStateId state = PlayerStateId::INIT; in HWTEST_F()
53 // Scenario3: Test for PlayerStateId::PREPARING
56 PlayerStateId state = PlayerStateId::PREPARING; in HWTEST_F()
61 // Scenario4: Test for PlayerStateId
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/foundation/multimedia/player_framework/services/utils/
H A Dmedia_utils.cpp147 PlayerStates __attribute__((visibility("default"))) TransStateId2PlayerState(PlayerStateId state) in TransStateId2PlayerState()
151 case PlayerStateId::IDLE: in TransStateId2PlayerState()
154 case PlayerStateId::INIT: in TransStateId2PlayerState()
157 case PlayerStateId::PREPARING: in TransStateId2PlayerState()
160 case PlayerStateId::READY: in TransStateId2PlayerState()
163 case PlayerStateId::PAUSE: in TransStateId2PlayerState()
166 case PlayerStateId::PLAYING: in TransStateId2PlayerState()
169 case PlayerStateId::STOPPED: in TransStateId2PlayerState()
172 case PlayerStateId::EOS: in TransStateId2PlayerState()
/foundation/multimedia/player_framework/services/utils/include/
H A Dmedia_utils.h22 enum class PlayerStateId { class
39 PlayerStates __attribute__((visibility("default"))) TransStateId2PlayerState(PlayerStateId state);
/foundation/multimedia/player_framework/services/engine/histreamer/player/
H A Dhiplayer_impl.cpp480 OnStateChanged(PlayerStateId::PAUSE); in SetPlayRangeWithMode()
536 OnStateChanged(PlayerStateId::PREPARING); in PrepareAsync()
625 OnStateChanged(PlayerStateId::READY); in UpdatePlayerStateAndNotify()
656 OnStateChanged(PlayerStateId::READY); in BreakIfInterruptted()
771 OnStateChanged(PlayerStateId::PLAYING); in Play()
796 OnStateChanged(PlayerStateId::PAUSE, isSystemOperation); in Pause()
875 OnStateChanged(PlayerStateId::STOPPED); in Stop()
980 OnStateChanged(PlayerStateId::STOPPED); in Reset()
1143 OnStateChanged(PlayerStateId::PAUSE); in doCompletedSeek()
1348 if (!isSetPlayRange_ && (curState_ == PlayerStateId in GetCurrentTime()
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H A Dhiplayer_impl.h157 void OnStateChanged(PlayerStateId state, bool isSystemOperation = false);
289 std::atomic<PlayerStateId> curState_;

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