Searched refs:PerspectiveLhZo (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 467 static inline Mat4X4 PerspectiveLhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhZo() function 498 Mat4X4 result = PerspectiveLhZo(fovy, aspect, zNear, zFar); in PerspectiveRhZo() 593 static inline Mat4X4 PerspectiveLhZo(float left, float right, float bottom, float top, float zNear, float zFar) in PerspectiveLhZo() function 627 Mat4X4 result = PerspectiveLhZo(left, right, bottom, top, zNear, zFar); in PerspectiveRhZo()
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