Searched refs:PerspectiveLhNo (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() function 538 Mat4X4 result = PerspectiveLhNo(fovy, aspect, zNear, zFar); in PerspectiveRhNo() 636 static inline Mat4X4 PerspectiveLhNo(float left, float right, float bottom, float top, float zNear, float zFar) in PerspectiveLhNo() function 670 Mat4X4 result = PerspectiveLhNo(left, right, bottom, top, zNear, zFar); in PerspectiveRhNo()
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