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Searched refs:PREV_JOINT_MATS_INDEX (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp57 constexpr auto PREV_JOINT_MATS_INDEX = 3U; member
296 const bool hasPrev = row.IsValidComponentId(PREV_JOINT_MATS_INDEX); in Update()
298 auto prev = previousJointMatricesManager_.Write(row.components[PREV_JOINT_MATS_INDEX]); in Update()
346 if (!row.IsValidComponentId(PREV_JOINT_MATS_INDEX) && row.IsValidComponentId(JOINT_MATS_INDEX)) { in Update()

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