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Help
Searched
refs:PHYSICAL_PATH
(Results
1 - 5
of
5
) sorted by relevance
/foundation/distributedhardware/distributed_input/utils/src/
H
A
D
dinput_utils_tool.cpp
196
if (IsString(parObj, DEVICE_NAME) && IsString(parObj,
PHYSICAL_PATH
) && IsInt32(parObj, CLASSES)) {
in GetNodeDesc()
198
physicalPath = parObj.at(
PHYSICAL_PATH
).get<std::string>();
in GetNodeDesc()
/foundation/distributedhardware/distributed_input/inputdevicehandler/src/
H
A
D
distributed_input_handler.cpp
62
tmpJson[
PHYSICAL_PATH
] = pBuf.physicalPath;
in StructTransJson()
/foundation/distributedhardware/distributed_input/services/source/inputinject/src/
H
A
D
distributed_input_inject.cpp
92
tmpJson[
PHYSICAL_PATH
] = pBuf.physicalPath;
in StructTransJson()
H
A
D
distributed_input_node_manager.cpp
99
if (IsString(inputDeviceJson,
PHYSICAL_PATH
)) {
in ParseInputDeviceBasicInfo()
100
pBuf.physicalPath = inputDeviceJson[
PHYSICAL_PATH
].get<std::string>();
in ParseInputDeviceBasicInfo()
/foundation/distributedhardware/distributed_input/common/include/
H
A
D
constants_dinput.h
169
const std::string
PHYSICAL_PATH
= "physicalPath";
member
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