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Help
Searched
refs:OPENGLES
(Results
1 - 16
of
16
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/generic/
H
A
D
platform_device_gles.cpp
28
if (backendType_ == DeviceBackendType::
OPENGLES
) {
in CreateGpuImageView()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_util.cpp
55
if ((backendType == DeviceBackendType::OPENGL) || (backendType == DeviceBackendType::
OPENGLES
)) {
in CopyGpuResource()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_device.h
103
OPENGLES
,
member in DeviceBackendType
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_staging.cpp
114
DeviceBackendType::
OPENGLES
) {
in PreExecuteFrame()
H
A
D
render_staging.cpp
266
DeviceBackendType::
OPENGLES
) {
585
DeviceBackendType::
OPENGLES
) {
in ClearImages()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_context.cpp
317
case DeviceBackendType::
OPENGLES
:
in GetPipelineCacheUri()
535
case DeviceBackendType::
OPENGLES
:
in CreateDevice()
H
A
D
renderer.cpp
468
(renderConfig_.renderBackend == DeviceBackendType::
OPENGLES
)) {
in Renderer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
swapchain_gles.cpp
152
if (device.GetBackendType() == DeviceBackendType::
OPENGLES
) {
H
A
D
device_gles.h
345
const DeviceBackendType backendType_ = DeviceBackendType::
OPENGLES
;
H
A
D
node_context_pool_manager_gles.cpp
680
if (device_.GetBackendType() == DeviceBackendType::
OPENGLES
) {
H
A
D
render_backend_gles.cpp
713
if (device_.GetBackendType() == DeviceBackendType::
OPENGLES
) {
in RenderBackendGLES()
721
if (device_.GetBackendType() == DeviceBackendType::
OPENGLES
) {
in RenderBackendGLES()
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H
A
D
scene_adapter.cpp
242
deviceCreateInfo.backendType = RENDER_NS::DeviceBackendType::
OPENGLES
;
in InitEngine()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H
A
D
main.cpp
1477
OPENGLES
,
1486
if (backend == DeviceBackendType::
OPENGLES
) {
1707
shader.backend_ = DeviceBackendType::
OPENGLES
;
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
285
case DeviceBackendType::
OPENGLES
:
in LoadShaderFile()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_graph_manager.cpp
51
} else if ((backendType == DeviceBackendType::
OPENGLES
) &&
in ValidateBackendFlags()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
253
deviceCreateInfo.backendType = Render::DeviceBackendType::
OPENGLES
;
in CreateRenderContext()
Completed in 23 milliseconds