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Help
Searched
refs:NodeOperation
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
hierarchy_controller.cpp
78
return RunOperation({
NodeOperation
::ATTACH, target_ });
in AttachAll()
86
return RunOperation({
NodeOperation
::DETACH, target_ });
in DetachAll()
94
RunOperation({
NodeOperation
::ATTACH, info.object });
in HierarchyChanged()
96
RunOperation({
NodeOperation
::DETACH, info.object });
in HierarchyChanged()
178
bool NodeHierarchyController::RunOperation(
NodeOperation
operation)
in RunOperation()
189
if (operation.operation_ ==
NodeOperation
::ATTACH) {
in RunOperation()
191
} else if (operation.operation_ ==
NodeOperation
::DETACH) {
in RunOperation()
H
A
D
hierarchy_controller.h
59
struct
NodeOperation
{
struct in NodeHierarchyController
71
bool RunOperation(
NodeOperation
operation);
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