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Help
Searched
refs:MoveParams
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H
A
D
intf_animation_internal.h
63
struct
MoveParams
{
struct in IAnimationInternal::AnimationTargetState
69
/** Returns a
MoveParams
object with given progress */
70
constexpr static
MoveParams
FromProgress(float progress) noexcept
72
MoveParams
params;
76
/** Returns a
MoveParams
object with given progress and target state */
77
constexpr static
MoveParams
FromProgress(float progress, AnimationTargetState state) noexcept
79
MoveParams
params;
90
virtual bool Move(const
MoveParams
& move) = 0;
H
A
D
animation_state.cpp
121
return Move(IAnimationInternal::
MoveParams
::FromProgress(progress));
in Step()
124
constexpr IAnimationInternal::AnimationTargetState GetTargetState(const IAnimationInternal::
MoveParams
& move) noexcept
146
AnimationState::StepStatus AnimationState::Move(const IAnimationInternal::
MoveParams
& move)
in Move()
202
Move(IAnimationInternal::
MoveParams
::FromProgress(position, state));
in Seek()
217
return Move(IAnimationInternal::
MoveParams
::FromProgress(0.f, IAnimationInternal::AnimationTargetState::STOPPED))
in Stop()
223
return Move(IAnimationInternal::
MoveParams
::FromProgress(1.f, IAnimationInternal::AnimationTargetState::FINISHED))
in Finish()
H
A
D
animation_state.h
125
StepStatus Move(const IAnimationInternal::
MoveParams
& move);
H
A
D
staggered_animation_state.cpp
181
constexpr IAnimationInternal::
MoveParams
TransformChild(const StaggeredAnimationState::AnimationSegment& segment,
185
IAnimationInternal::
MoveParams
params;
H
A
D
animation.h
101
bool Move(const IAnimationInternal::
MoveParams
& move) override
Completed in 4 milliseconds