Searched refs:MATERIAL_SHADER (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | material_impl.cpp | 1159 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1162 auto shader = SceneHolder()->GetShader(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER); 1170 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1174 SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER); 1201 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType 1213 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
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H A D | scene_holder.cpp | 1904 if (type == ShaderType::MATERIAL_SHADER) { in GetShader() 1944 if (type == ShaderType::MATERIAL_SHADER) { in GetGraphicsState() 2004 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState() 2036 if (type == ShaderType::MATERIAL_SHADER) { in GetGraphicsState() 2096 if (type == ShaderType::MATERIAL_SHADER) { in SetShader() 2108 if (type == ShaderType::MATERIAL_SHADER) { in SetShader() 2173 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState() 2185 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState()
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H A D | scene_holder.h | 263 enum ShaderType : uint8_t { MATERIAL_SHADER, DEPTH_SHADER };
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