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Searched refs:LowLevelQueueInfo (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dcreate_functions_vk.h28 struct LowLevelQueueInfo;
88 const BASE_NS::vector<LowLevelQueueInfo>& availableQueues,
97 static BASE_NS::vector<LowLevelQueueInfo> GetAvailableQueues(
H A Ddevice_vk.h68 struct LowLevelQueueInfo { struct
78 LowLevelQueueInfo queueInfo;
245 void CreateDevice(const BackendExtraVk* backendExtra, const BASE_NS::vector<LowLevelQueueInfo>& availableQueues);
246 void SortAvailableQueues(const BASE_NS::vector<LowLevelQueueInfo>& availableQueues);
H A Dcreate_functions_vk.cpp160 vector<LowLevelQueueInfo> CreateFunctionsVk::GetAvailableQueues( in GetAvailableQueues()
163 vector<LowLevelQueueInfo> availableQueues; in GetAvailableQueues()
173 LowLevelQueueInfo { ref.requiredFlags, suitableQueue.queueFamilyIndex, maxQueueCount, ref.priority }); in GetAvailableQueues()
535 const VkPhysicalDeviceFeatures2* physicalDeviceFeatures2, const vector<LowLevelQueueInfo>& availableQueues,
H A Ddevice_vk.cpp432 const VkDevice device, const LowLevelQueueInfo& aQueueInfo, vector<LowLevelGpuQueueVk>& aLowLevelQueues) in EmplaceDeviceQueue()
753 void DeviceVk::CreateDevice(const BackendExtraVk* backendExtra, const vector<LowLevelQueueInfo>& availableQueues) in CreateDevice()
870 void DeviceVk::SortAvailableQueues(const vector<LowLevelQueueInfo>& availableQueues) in SortAvailableQueues()

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