Searched refs:LowLevelQueueInfo (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | create_functions_vk.h | 28 struct LowLevelQueueInfo; 88 const BASE_NS::vector<LowLevelQueueInfo>& availableQueues, 97 static BASE_NS::vector<LowLevelQueueInfo> GetAvailableQueues(
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H A D | device_vk.h | 68 struct LowLevelQueueInfo { struct 78 LowLevelQueueInfo queueInfo; 245 void CreateDevice(const BackendExtraVk* backendExtra, const BASE_NS::vector<LowLevelQueueInfo>& availableQueues); 246 void SortAvailableQueues(const BASE_NS::vector<LowLevelQueueInfo>& availableQueues);
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H A D | create_functions_vk.cpp | 160 vector<LowLevelQueueInfo> CreateFunctionsVk::GetAvailableQueues( in GetAvailableQueues() 163 vector<LowLevelQueueInfo> availableQueues; in GetAvailableQueues() 173 LowLevelQueueInfo { ref.requiredFlags, suitableQueue.queueFamilyIndex, maxQueueCount, ref.priority }); in GetAvailableQueues() 535 const VkPhysicalDeviceFeatures2* physicalDeviceFeatures2, const vector<LowLevelQueueInfo>& availableQueues,
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H A D | device_vk.cpp | 432 const VkDevice device, const LowLevelQueueInfo& aQueueInfo, vector<LowLevelGpuQueueVk>& aLowLevelQueues) in EmplaceDeviceQueue() 753 void DeviceVk::CreateDevice(const BackendExtraVk* backendExtra, const vector<LowLevelQueueInfo>& availableQueues) in CreateDevice() 870 void DeviceVk::SortAvailableQueues(const vector<LowLevelQueueInfo>& availableQueues) in SortAvailableQueues()
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