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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp466 inline constexpr Math::Vec4 LerpVec4(const Math::Vec4& vec0, const Math::Vec4& vec1, const Math::Vec4& blend) in LerpVec4() function
516 LerpVec4(dynamicEnv.indirectDiffuseFactor, env.indirectDiffuseFactor, blendFactor); in FillCameraRenderEnvironment()
519 LerpVec4(dynamicEnv.shIndirectCoefficients[idx], env.shIndirectCoefficients[idx], blendFactor); in FillCameraRenderEnvironment()

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