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Searched refs:IsGpuBuffer (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_staging.cpp66 if (gpuResourceMgr_.IsGpuImage(srcHandle) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) { in CopyImageToBuffer()
98 if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) { in CopyBufferToBuffer()
114 if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyBufferToImage()
139 if ((dat.size_bytes() > 0) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) { in CopyDataToBuffer()
163 if ((dat.size_bytes() > 0) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) { in CopyDataToBufferOnCpu()
207 if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyBufferToImage()
H A Drender_data_store_default_gpu_resource_data_copy.cpp73 if (gpuResourceMgr_.IsGpuBuffer(copyOp.gpuHandle)) { in AddCopyOperation()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_manager.h298 virtual bool IsGpuBuffer(const RenderHandleReference& handle) const = 0;
546 virtual bool IsGpuBuffer(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp68 if (!RenderHandleUtil::IsGpuBuffer(ref.resource.handle)) { in ValidateDescriptorTypeBinding()
585 if (!RenderHandleUtil::IsGpuBuffer(bufferHandle)) { in DrawIndirect()
590 if (stateData_.renderPassHasBegun && RenderHandleUtil::IsGpuBuffer(bufferHandle)) { in DrawIndirect()
622 if (!RenderHandleUtil::IsGpuBuffer(bufferHandle)) { in DrawIndexedIndirect()
627 if (stateData_.renderPassHasBegun && RenderHandleUtil::IsGpuBuffer(bufferHandle)) { in DrawIndexedIndirect()
1386 if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle)) { in CopyBufferToBuffer()
1409 if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle)) { in CopyBufferToImage()
1433 if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle)) { in CopyImageToBuffer()
H A Dnode_context_descriptor_set_manager.cpp86 if (!RenderHandleUtil::IsGpuBuffer(dstRef.resource.handle)) { in CopyAndProcessBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h341 bool IsGpuBuffer(const RenderHandleReference& handle) const override;
347 bool IsGpuBuffer(const RenderHandle& handle) const;
620 bool IsGpuBuffer(const RenderHandle& handle) const override;
H A Dgpu_resource_handle_util.h138 inline constexpr bool IsGpuBuffer(const RenderHandle& handle) in IsGpuBuffer() function
H A Dgpu_resource_manager.cpp1358 if (!IsGpuBuffer(handle)) {
2222 bool GpuResourceManager::IsGpuBuffer(const RenderHandleReference& handle) const
2224 return IsGpuBuffer(handle.GetHandle());
2252 bool GpuResourceManager::IsGpuBuffer(const RenderHandle& handle) const
2254 return RenderHandleUtil::IsGpuBuffer(handle);
2582 bool RenderNodeGpuResourceManager::IsGpuBuffer(const RenderHandle& handle) const
2584 return RenderHandleUtil::IsGpuBuffer(handle);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp275 if (gpuResourceMgr.IsGpuBuffer(currRes)) { in UpdateAndBindCustomSet()
H A Drender_node_default_material_render_slot.cpp519 if (gpuResourceMgr.IsGpuBuffer(currRes)) { in UpdateAndBindSet3()

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