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Searched refs:IsCameraActive (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h387 virtual bool IsCameraActive(const ICamera::Ptr& camera) = 0;
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp460 if (scene->IsCameraActive(camera)) { in AttachSwapchain()
/foundation/graphic/graphic_3d/kits/js/src/
H A DCameraJS.cpp245 activ = scene->IsCameraActive(camera); in GetEnabled()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h488 bool IsCameraActive(const CORE_NS::Entity& cameraEntity) const;
H A Dscene_impl.cpp1662 bool IsCameraActive(const SCENE_NS::ICamera::Ptr& camera) override
1669 return sceneHolder_->IsCameraActive(e->GetEntity());
H A Dscene_holder.cpp275 bool SceneHolder::IsCameraActive(const Entity& cameraEntity) const in IsCameraActive() function in SceneHolder

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