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Help
Searched
refs:InputResources
(Results
1 - 20
of
20
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_compute_generic.h
61
RenderNodeGraphInputs::
InputResources
resources;
62
RenderNodeGraphInputs::
InputResources
dispatchResources;
72
RenderNodeHandles::
InputResources
inputResources_;
73
RenderNodeHandles::
InputResources
dispatchResources_;
H
A
D
render_node_mip_chain_post_process.h
81
RenderNodeGraphInputs::
InputResources
resources;
82
RenderNodeGraphInputs::
InputResources
dispatchResources;
116
RenderNodeHandles::
InputResources
inputResources_;
117
RenderNodeHandles::
InputResources
dispatchResources_;
H
A
D
render_node_single_post_process.h
85
RenderNodeGraphInputs::
InputResources
resources;
86
RenderNodeGraphInputs::
InputResources
dispatchResources;
118
RenderNodeHandles::
InputResources
inputResources_;
119
RenderNodeHandles::
InputResources
dispatchResources_;
H
A
D
render_node_bloom.h
62
RenderNodeGraphInputs::
InputResources
resources;
69
RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_back_buffer.h
64
RenderNodeGraphInputs::
InputResources
resources;
74
RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_fullscreen_generic.h
60
RenderNodeGraphInputs::
InputResources
resources;
71
RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_compute_generic.cpp
44
DispatchResources GetDispatchResources(const RenderNodeHandles::
InputResources
& ir)
in GetDispatchResources()
H
A
D
render_node_single_post_process.cpp
63
DispatchResources GetDispatchResources(const RenderNodeHandles::
InputResources
& ir)
in GetDispatchResources()
115
bool NeedsAutoBindingSet0(const RenderNodeHandles::
InputResources
& inputRes)
in NeedsAutoBindingSet0()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.h
41
RenderNodeHandles::
InputResources
CreateInputResources(
42
const RenderNodeGraphInputs::
InputResources
& inputResources) const override;
53
void BindResourcesToBinder(const RenderNodeHandles::
InputResources
& resources,
65
bool HasChangeableResources(const RenderNodeGraphInputs::
InputResources
& resources) const override;
H
A
D
render_node_util.cpp
94
const IRenderNodeGraphShareManager& rngShareMgr, const RenderNodeGraphInputs::
InputResources
& resources,
in SetupRenderNodeResourceHandles()
95
RenderNodeHandles::
InputResources
& res)
in SetupRenderNodeResourceHandles()
183
RenderNodeHandles::
InputResources
RenderNodeUtil::CreateInputResources(
in CreateInputResources()
184
const RenderNodeGraphInputs::
InputResources
& resources) const
in CreateInputResources()
186
RenderNodeHandles::
InputResources
res;
in CreateInputResources()
212
const RenderNodeHandles::
InputResources
& resources, IPipelineDescriptorSetBinder& pipelineDescriptorSetBinder) const
in BindResourcesToBinder()
411
bool RenderNodeUtil::HasChangeableResources(const RenderNodeGraphInputs::
InputResources
& resources) const
in HasChangeableResources()
H
A
D
render_node_post_process_util.h
74
RenderNodeGraphInputs::
InputResources
resources;
85
RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_parser_util.h
46
RenderNodeGraphInputs::
InputResources
GetInputResources(
H
A
D
render_node_parser_util.cpp
411
void ParseResources(const string_view name, const json::value& node, RenderNodeGraphInputs::
InputResources
& resources,
in ParseResources()
488
RenderNodeGraphInputs::
InputResources
RenderNodeParserUtil::GetInputResources(
in GetInputResources()
491
RenderNodeGraphInputs::
InputResources
resources;
in GetInputResources()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H
A
D
intf_render_node_util.h
49
virtual RenderNodeHandles::
InputResources
CreateInputResources(
50
const RenderNodeGraphInputs::
InputResources
& inputResources) const = 0;
90
virtual void BindResourcesToBinder(const RenderNodeHandles::
InputResources
& resources,
131
virtual bool HasChangeableResources(const RenderNodeGraphInputs::
InputResources
& resources) const = 0;
H
A
D
intf_render_node_parser_util.h
69
virtual RenderNodeGraphInputs::
InputResources
GetInputResources(
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_camera_single_post_process.h
108
RENDER_NS::RenderNodeGraphInputs::
InputResources
resources;
109
RENDER_NS::RenderNodeGraphInputs::
InputResources
dispatchResources;
159
RENDER_NS::RenderNodeHandles::
InputResources
inputResources_;
160
RENDER_NS::RenderNodeHandles::
InputResources
dispatchResources_;
H
A
D
render_node_default_material_deferred_shading.h
114
RENDER_NS::RenderNodeGraphInputs::
InputResources
resources;
128
RENDER_NS::RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_camera_cubemap.h
142
RENDER_NS::RenderNodeHandles::
InputResources
inputResources_;
H
A
D
render_node_camera_single_post_process.cpp
119
bool NeedsAutoBindingSet0(const RenderNodeHandles::
InputResources
& inputRes)
in NeedsAutoBindingSet0()
148
DispatchResources GetDispatchResources(const RenderNodeHandles::
InputResources
& ir)
in GetDispatchResources()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H
A
D
render_data_structures.h
246
struct
InputResources
{
struct
372
struct
InputResources
{
struct
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