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Searched refs:InputResources (Results 1 - 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.h61 RenderNodeGraphInputs::InputResources resources;
62 RenderNodeGraphInputs::InputResources dispatchResources;
72 RenderNodeHandles::InputResources inputResources_;
73 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_mip_chain_post_process.h81 RenderNodeGraphInputs::InputResources resources;
82 RenderNodeGraphInputs::InputResources dispatchResources;
116 RenderNodeHandles::InputResources inputResources_;
117 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_single_post_process.h85 RenderNodeGraphInputs::InputResources resources;
86 RenderNodeGraphInputs::InputResources dispatchResources;
118 RenderNodeHandles::InputResources inputResources_;
119 RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_bloom.h62 RenderNodeGraphInputs::InputResources resources;
69 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_back_buffer.h64 RenderNodeGraphInputs::InputResources resources;
74 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_fullscreen_generic.h60 RenderNodeGraphInputs::InputResources resources;
71 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_compute_generic.cpp44 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
H A Drender_node_single_post_process.cpp63 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
115 bool NeedsAutoBindingSet0(const RenderNodeHandles::InputResources& inputRes) in NeedsAutoBindingSet0()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.h41 RenderNodeHandles::InputResources CreateInputResources(
42 const RenderNodeGraphInputs::InputResources& inputResources) const override;
53 void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
65 bool HasChangeableResources(const RenderNodeGraphInputs::InputResources& resources) const override;
H A Drender_node_util.cpp94 const IRenderNodeGraphShareManager& rngShareMgr, const RenderNodeGraphInputs::InputResources& resources, in SetupRenderNodeResourceHandles()
95 RenderNodeHandles::InputResources& res) in SetupRenderNodeResourceHandles()
183 RenderNodeHandles::InputResources RenderNodeUtil::CreateInputResources( in CreateInputResources()
184 const RenderNodeGraphInputs::InputResources& resources) const in CreateInputResources()
186 RenderNodeHandles::InputResources res; in CreateInputResources()
212 const RenderNodeHandles::InputResources& resources, IPipelineDescriptorSetBinder& pipelineDescriptorSetBinder) const in BindResourcesToBinder()
411 bool RenderNodeUtil::HasChangeableResources(const RenderNodeGraphInputs::InputResources& resources) const in HasChangeableResources()
H A Drender_node_post_process_util.h74 RenderNodeGraphInputs::InputResources resources;
85 RenderNodeHandles::InputResources inputResources_;
H A Drender_node_parser_util.h46 RenderNodeGraphInputs::InputResources GetInputResources(
H A Drender_node_parser_util.cpp411 void ParseResources(const string_view name, const json::value& node, RenderNodeGraphInputs::InputResources& resources, in ParseResources()
488 RenderNodeGraphInputs::InputResources RenderNodeParserUtil::GetInputResources( in GetInputResources()
491 RenderNodeGraphInputs::InputResources resources; in GetInputResources()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_util.h49 virtual RenderNodeHandles::InputResources CreateInputResources(
50 const RenderNodeGraphInputs::InputResources& inputResources) const = 0;
90 virtual void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources,
131 virtual bool HasChangeableResources(const RenderNodeGraphInputs::InputResources& resources) const = 0;
H A Dintf_render_node_parser_util.h69 virtual RenderNodeGraphInputs::InputResources GetInputResources(
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h108 RENDER_NS::RenderNodeGraphInputs::InputResources resources;
109 RENDER_NS::RenderNodeGraphInputs::InputResources dispatchResources;
159 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
160 RENDER_NS::RenderNodeHandles::InputResources dispatchResources_;
H A Drender_node_default_material_deferred_shading.h114 RENDER_NS::RenderNodeGraphInputs::InputResources resources;
128 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
H A Drender_node_camera_cubemap.h142 RENDER_NS::RenderNodeHandles::InputResources inputResources_;
H A Drender_node_camera_single_post_process.cpp119 bool NeedsAutoBindingSet0(const RenderNodeHandles::InputResources& inputRes) in NeedsAutoBindingSet0()
148 DispatchResources GetDispatchResources(const RenderNodeHandles::InputResources& ir) in GetDispatchResources()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h246 struct InputResources { struct
372 struct InputResources { struct

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