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Help
Searched
refs:ISceneLoader
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.h
80
void RegisterSceneLoader(const
ISceneLoader
::Ptr& loader) override;
81
void UnregisterSceneLoader(const
ISceneLoader
::Ptr& loader) override;
82
ISceneLoader
::Ptr GetSceneLoader(BASE_NS::string_view uri) const override;
86
BASE_NS::vector<
ISceneLoader
::Ptr> sceneLoaders_;
H
A
D
scene_util.cpp
701
void SceneUtil::RegisterSceneLoader(const
ISceneLoader
::Ptr& loader)
in RegisterSceneLoader()
704
[newLoader = loader.get()](const
ISceneLoader
::Ptr& registered) { return registered.get() == newLoader; });
in RegisterSceneLoader()
710
void SceneUtil::UnregisterSceneLoader(const
ISceneLoader
::Ptr& loader)
in UnregisterSceneLoader()
714
const
ISceneLoader
::Ptr& registered) { return registered.get() == toBeRemoved; });
in UnregisterSceneLoader()
720
ISceneLoader
::Ptr SceneUtil::GetSceneLoader(BASE_NS::string_view uri) const
in GetSceneLoader()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2.cpp
105
ISceneLoader
::Result Gltf2::Load(string_view uri)
in Load()
107
ISceneLoader
::Result sceneResult;
in Load()
142
if (uid ==
ISceneLoader
::UID) {
in GetInterface()
143
return static_cast<const
ISceneLoader
*>(this);
in GetInterface()
153
if (uid ==
ISceneLoader
::UID) {
in GetInterface()
154
return static_cast<
ISceneLoader
*>(this);
in GetInterface()
H
A
D
gltf2.h
37
class Gltf2 final : public IGltf2,
ISceneLoader
{
54
//
ISceneLoader
71
inline constexpr BASE_NS::string_view GetName(const
ISceneLoader
*)
in GetName()
argument
73
return "
ISceneLoader
";
in GetName()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H
A
D
intf_scene_util.h
160
virtual void RegisterSceneLoader(const
ISceneLoader
::Ptr& loader) = 0;
166
virtual void UnregisterSceneLoader(const
ISceneLoader
::Ptr& loader) = 0;
173
virtual
ISceneLoader
::Ptr GetSceneLoader(BASE_NS::string_view uri) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/
H
A
D
intf_scene_loader.h
247
class
ISceneLoader
: public CORE_NS::IInterface {
class
251
using Ptr = BASE_NS::refcnt_ptr<
ISceneLoader
>;
292
ISceneLoader
() = default;
293
virtual ~
ISceneLoader
() = default;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H
A
D
graphics_context.cpp
295
sceneUtil_->UnregisterSceneLoader(IInterface::Ptr { gltf2_->GetInterface(
ISceneLoader
::UID) });
in ~GraphicsContext()
310
sceneUtil_->RegisterSceneLoader(IInterface::Ptr { gltf2_->GetInterface(
ISceneLoader
::UID) });
in Init()
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