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Searched refs:IS_BIT_GL (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp48 #define IS_BIT_GL(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro
1278 glColorMaski(idx, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in HandleColorAttachments()
1279 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in HandleColorAttachments()
1280 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in HandleColorAttachments()
1281 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in HandleColorAttachments()
2763 glColorMaski(i, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in PrimeBlendState()
2764 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in PrimeBlendState()
2765 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in PrimeBlendState()
2766 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in PrimeBlendState()
2902 glColorMaski(i, IS_BIT_GL(cBlendStat in UpdateBlendState()
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