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Searched refs:IRenderNodeShaderManager (Results 1 - 23 of 23) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h596 /** IRenderNodeShaderManager.
602 class IRenderNodeShaderManager { class
792 IRenderNodeShaderManager() = default;
793 virtual ~IRenderNodeShaderManager() = default;
795 IRenderNodeShaderManager(const IRenderNodeShaderManager&) = delete;
796 IRenderNodeShaderManager& operator=(const IRenderNodeShaderManager&) = delete;
797 IRenderNodeShaderManager(IRenderNodeShaderManager
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_context_manager.h31 class IRenderNodeShaderManager;
51 virtual const IRenderNodeShaderManager& GetShaderManager() const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_context_manager.h76 const IRenderNodeShaderManager& GetShaderManager() const override;
H A Drender_node_context_manager.cpp91 const IRenderNodeShaderManager& RenderNodeContextManager::GetShaderManager() const in GetShaderManager()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
229 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_copy.cpp74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
H A Drender_node_mip_chain_post_process.cpp97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_compute_generic.cpp240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_back_buffer.cpp215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_motion_blur.cpp54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
H A Drender_node_shader_passes_generic.cpp268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute()
H A Drender_blur.cpp51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
H A Drender_bloom.cpp722 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateRenderPsos()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
H A Drender_node_camera_single_post_process.cpp185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_camera_cubemap.cpp141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode()
545 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_default_env.cpp249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet()
H A Drender_node_default_material_deferred_shading.cpp569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp501 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp89 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode()
H A Drender_node_dotfield_simulation.cpp52 void CreateBinders(const IRenderNodeShaderManager& shaderMgr, INodeContextDescriptorSetManager& descriptorSetMgr, in CreateBinders()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h494 class RenderNodeShaderManager final : public IRenderNodeShaderManager {

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