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Searched refs:IDENTITY_4X4 (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.h59 BASE_NS::Math::Mat4X4 baseProj { BASE_NS::Math::IDENTITY_4X4 };
60 BASE_NS::Math::Mat4X4 proj { BASE_NS::Math::IDENTITY_4X4 };
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlocal_matrix_component.h30 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "Local Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
H A Dworld_matrix_component.h34 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dprevious_world_matrix_component.h35 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "Previous World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dnode.h82 return BASE_NS::Math::IDENTITY_4X4; in GetGlobalTransform()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmultimesh_impl.cpp65 META_ACCESS_PROPERTY(Transforms)->AddValue(BASE_NS::Math::IDENTITY_4X4); variable
H A Dnode_impl.h46 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::INode, BASE_NS::Math::Mat4X4, LocalMatrix, BASE_NS::Math::IDENTITY_4X4,
H A Dnode_impl.cpp1094 auto ret = BASE_NS::Math::IDENTITY_4X4; in GetGlobalTransform()
1112 auto global = BASE_NS::Math::IDENTITY_4X4; in SetGlobalTransform()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix.h248 static constexpr Mat4X4 IDENTITY_4X4(1.f);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp111 return Math::IDENTITY_4X4; in CalculateProjectionMatrix()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp955 skinIbm.matrices.insert(skinIbm.matrices.end(), skin.joints.size(), Math::IDENTITY_4X4); in BuildSkinIbmComponent()

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