Searched refs:IDENTITY_4X4 (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_cameras.h | 59 BASE_NS::Math::Mat4X4 baseProj { BASE_NS::Math::IDENTITY_4X4 }; 60 BASE_NS::Math::Mat4X4 proj { BASE_NS::Math::IDENTITY_4X4 };
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | local_matrix_component.h | 30 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "Local Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
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H A D | world_matrix_component.h | 34 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | previous_world_matrix_component.h | 35 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "Previous World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4))
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | node.h | 82 return BASE_NS::Math::IDENTITY_4X4; in GetGlobalTransform()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | multimesh_impl.cpp | 65 META_ACCESS_PROPERTY(Transforms)->AddValue(BASE_NS::Math::IDENTITY_4X4); variable
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H A D | node_impl.h | 46 META_IMPLEMENT_INTERFACE_PROPERTY(SCENE_NS::INode, BASE_NS::Math::Mat4X4, LocalMatrix, BASE_NS::Math::IDENTITY_4X4,
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H A D | node_impl.cpp | 1094 auto ret = BASE_NS::Math::IDENTITY_4X4; in GetGlobalTransform() 1112 auto global = BASE_NS::Math::IDENTITY_4X4; in SetGlobalTransform()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix.h | 248 static constexpr Mat4X4 IDENTITY_4X4(1.f);
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 111 return Math::IDENTITY_4X4; in CalculateProjectionMatrix()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 955 skinIbm.matrices.insert(skinIbm.matrices.end(), skin.joints.size(), Math::IDENTITY_4X4); in BuildSkinIbmComponent()
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